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@@ -1,32 +1,20 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import { createRect } from "#/engine/Rect.ts";
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import {
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createSprite,
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createSpriteAnimation,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import {
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type Collider,
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createCollider,
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Shape,
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} from "#/engine/system/physics.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport";
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import { createCollider, Shape } from "#/engine/system/physics.ts";
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import { createVector } from "#/engine/Vector.ts";
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import portal from "#/game/assets/portal.png";
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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const position = createVector();
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const process = defineEntity("portal", {
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position: createVector(),
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sprite: createSprite(portalSrc),
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defineEntity("portal", {
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position,
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sprite: createSprite(portalSrc, createVector(-8, -8)),
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animation: createSpriteAnimation(400, 0),
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collider: createCollider(Shape.Rect, createRect(createVector(), 16, 16)),
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});
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process((id, delta) => {
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const collider = $<Collider>("collider").get(id)!.value;
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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collider: createCollider(Shape.Rect, createRect(16, 16)),
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});
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