well
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+67
-38
@@ -14,8 +14,6 @@ const CIRCLE = Shape.Cirle;
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const RECT = Shape.Rect;
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const POLYGON = Shape.Polygon;
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type ShapeType = Shape.Cirle | Shape.Rect | Shape.Polygon;
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type CollisionBuffer = {
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size: number;
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mask: number;
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@@ -24,6 +22,64 @@ type CollisionBuffer = {
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slice: Array<Collision>;
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};
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type Collide = (collision: Collision, cid: string) => void;
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export type Collider = {
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shape: Shape;
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body: Circle | Rect | Polygon;
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buffer: CollisionBuffer;
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};
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export type Collision = {
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cid: string;
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normal: Vector;
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position: Vector;
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depth: 0;
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angle: 0;
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};
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export function createCollider(
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shape: Shape,
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body: Circle | Rect | Polygon,
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bufferSize: number = 8,
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): Collider {
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return {
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shape,
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body,
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buffer: createCollisionBuffer(bufferSize),
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};
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}
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function collideWithCirle(collision: Collision, cid: string) {
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collision.cid = cid;
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}
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function collideWithRect(collision: Collision, cid: string) {
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collision.cid = cid;
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}
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function collideWithPolygon(collision: Collision, cid: string) {
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collision.cid = cid;
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}
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const circleCollide: Array<Collide> = [
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collideWithCirle,
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collideWithRect,
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collideWithPolygon,
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];
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const rectCollide: Array<Collide> = [
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collideWithCirle,
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collideWithRect,
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collideWithPolygon,
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];
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const polygonCollide: Array<Collide> = [
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collideWithCirle,
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collideWithRect,
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collideWithPolygon,
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];
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function createCollisionBuffer(size: number): CollisionBuffer {
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if ((size & (size - 1)) !== 0) {
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throw new Error("size must be a power of two");
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@@ -47,14 +103,6 @@ function next(buffer: CollisionBuffer): Collision {
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return buffer.pool[buffer.cursor++ & buffer.mask];
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}
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export type Collision = {
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cid: string;
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normal: Vector;
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position: Vector;
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depth: 0;
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angle: 0;
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};
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function createCollision(): Collision {
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return {
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cid: "",
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@@ -65,36 +113,14 @@ function createCollision(): Collision {
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};
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}
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export class Collider {
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shapeType: ShapeType;
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body: Circle | Rect | Polygon;
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buffer: CollisionBuffer;
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constructor(
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shape: ShapeType,
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body: Circle | Rect | Polygon,
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bufferSize: number = 8,
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) {
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this.shapeType = shape;
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this.body = body;
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this.buffer = createCollisionBuffer(bufferSize);
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}
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// FIXME: sTruCtUrEd ClOnE >.<
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collideWithCircle(collision: Collision, cid: string): void {
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collision.cid = cid;
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}
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}
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export function moveAndCollide(
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id: string,
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velocity: Vector,
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delta: number,
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): Array<Collision> {
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const colliders = $<Collider>("collider")!;
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const self = colliders.get(id)!;
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console.log(id, self);
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const slice = self.value.buffer.slice;
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const self = colliders.get(id)!.value;
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const slice = self.buffer.slice;
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slice.length = 0;
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for (const [cid, collider] of colliders.entries()) {
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@@ -102,20 +128,23 @@ export function moveAndCollide(
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continue;
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}
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const collision = next(self.value.buffer);
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switch (collider.value.shapeType) {
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const other = collider.value;
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const collision = next(self.buffer);
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switch (self.shape) {
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case CIRCLE: {
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// FIXME: sTruCtUrEd ClOnE >.<
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self.value.collideWithCircle(collision, cid);
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circleCollide[other.shape](collision, cid);
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break;
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}
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case RECT: {
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rectCollide[other.shape](collision, cid);
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break;
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}
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case POLYGON: {
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polygonCollide[other.shape](collision, cid);
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break;
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}
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}
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if (collision.cid.length > 0) {
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slice.push(collision);
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}
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@@ -9,7 +9,7 @@ import {
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import {
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Collider,
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createCollider,
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moveAndCollide,
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Shape,
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} from "#/engine/system/physics.ts";
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@@ -24,7 +24,7 @@ const process = defineEntity("hero", {
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sprite: createSprite(idleSrc),
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animation: createSpriteAnimation(500, 2),
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velocity: createVector(),
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collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
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collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
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});
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process((id, delta) => {
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@@ -48,5 +48,5 @@ process((id, delta) => {
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velocity.y = 0;
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const collisions = moveAndCollide(id, velocity, delta);
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console.log(collisions);
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// console.log(collisions);
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});
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@@ -5,7 +5,7 @@ import {
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createSpriteAnimation,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { Collider, Shape } from "#/engine/system/physics.ts";
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import { createCollider, Shape } from "#/engine/system/physics.ts";
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import { createVector } from "#/engine/Vector.ts";
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import portal from "#/game/assets/portal.png";
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@@ -15,5 +15,5 @@ defineEntity("portal", {
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position: createVector(),
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sprite: createSprite(portalSrc),
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animation: createSpriteAnimation(400, 0),
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collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
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collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
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});
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