import { pointer } from "#/engine/Pointer.ts"; import { defineScene } from "#/engine/Scene.ts"; import type { Vector } from "#/engine/Vector.ts"; import data from "./data.json"; const { process, preProcess, linkScenes } = defineScene(data); linkScenes(["fooScene"] as const); preProcess((entityInstanceMap) => { const entity = entityInstanceMap.get(data.entities[0].name); const instance = entity!.instances[0]; instance.position.x = data.width - 16; instance.position.y = data.height - 16; }); function drawPoint( ctx: CanvasRenderingContext2D, position: Vector, radius: number = 4, ): void { ctx.beginPath(); ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI); ctx.strokeStyle = "#ff9000"; ctx.stroke(); } process((ctx, delta) => { if (!pointer.isDown) { drawPoint(ctx, pointer.position); } });