import { defineEntity } from "#/engine/Entity.ts"; import $ from "#/engine/Scene.ts"; import { createSpritePlayback, defineSpriteSheet, type Sprite, type SpritePlayback, } from "#/engine/Sprite.ts"; import { createVector, type Vector } from "#/engine/Vector.ts"; import { viewport } from "#/engine/Viewport.ts"; import charIdle from "#/game/assets/char-idle.png"; import charWalk from "#/game/assets/char-walk.png"; const srcs = { idle: await defineSpriteSheet(charIdle, 2, 4), walk: await defineSpriteSheet(charWalk, 4, 4), }; const sprites = { idle: { src: srcs.idle, xStart: 0, yStart: 0, width: 16, height: 16, }, walk: { src: srcs.walk, xStart: 0, yStart: 0, width: 16, height: 16, }, }; const playbacks = { idle: createSpritePlayback(500, 2), walk: createSpritePlayback(250, 2), }; const process = defineEntity<{ position: Vector; playback: SpritePlayback; playbacks: { idle: SpritePlayback; walk: SpritePlayback; }; sprite: Sprite; sprites: { idle: Sprite; walk: Sprite; }; stuff: number; }>("testEntity", { position: createVector(), playback: playbacks.idle, playbacks: playbacks, sprite: sprites.idle, sprites, stuff: 1, }); process((id, _delta) => { const position = $("position").get(id)!; const stuff = $("stuff").get(id)!; const sprite = $("sprite").get(id)!; const playback = $("playback").get(id)!; position.value.x += stuff.value * 0.5; if (position.value.x > viewport.canvas.width - 16) { stuff.value = -1; playback.value = playbacks.walk; sprite.value = sprites.walk; } else if (position.value.x < 0) { stuff.value = 1; playback.value = playbacks.idle; sprite.value = sprites.idle; } });