import { useEntity } from "#/engine/Entity.ts"; import { animateSprite, createAnimation } from "#/lib/Animation.ts"; import { fromSrc, type Sprite } from "#/lib/Sprite.ts"; const idle: Sprite = await fromSrc("/assets/hero/idle.png", 5, 4); const { animate, process } = useEntity("barEntity", { animation: createAnimation(0, 200), }); animate((entity, ctx, delta) => { animateSprite( ctx, idle, entity.animation, entity.position.x, entity.position.y, delta, ); }); process((entity, delta) => {});