export type Vector = { x: number; y: number; }; export function createVector(x: number = 0, y: number = 0): Vector { return { x, y }; } export function copyVector(vector: Vector): Vector { return { x: vector.x, y: vector.y }; } export function fromPolar(angle: number, mag: number): Vector { return { x: Math.cos(angle) * mag, y: Math.sin(angle) * mag }; } export function getAngle(vector: Vector): number { return Math.atan2(vector.y, vector.x); } export function getMagnitude(vector: Vector): number { return Math.sqrt(vector.x * vector.x + vector.y * vector.y); } export function getDistance(a: Vector, b: Vector): number { const dx = a.x - b.x; const dy = a.y - b.y; return Math.sqrt(dx * dx + dy * dy); } export function getDistanceSqrt(a: Vector, b: Vector): number { const dx = a.x - b.x; const dy = a.y - b.y; return dx * dx + dy * dy; } export function getSqrt(vector: Vector): number { return vector.x * vector.x + vector.y * vector.y; } export function setUnit(unit: Vector, a: Vector, b: Vector): void { invScale(unit, a.x - b.x, a.y - b.y); } export function setUnitNormal(unit: Vector, a: Vector, b: Vector): void { invScale(unit, a.y - b.y, b.x - a.x); } export function getDotProduct(a: Vector, b: Vector): number { return a.x * b.x + a.y * b.y; } export function getPerpDotProduct(a: Vector, b: Vector): number { return a.x * b.x - a.y * b.y; } export function scale(vector: Vector, scalar: number): void { vector.x *= scalar; vector.y *= scalar; } export function normalize(vector: Vector): void { invScale(vector, vector.x, vector.y); } export function invScale(vector: Vector, x: number, y: number): void { if (x === 0 && y === 0) { return; } const inv = 1.0 / Math.sqrt(x * x + y * y); vector.x = x * inv; vector.y = y * inv; } export function isZero(vector: Vector): boolean { return vector.x === 0 && vector.y === 0; } export function isBelowAbs(vector: Vector, abs: number): boolean { return Math.abs(vector.x) < abs && Math.abs(vector.y) < abs; } export function equals(a: Vector, b: Vector): boolean { return a.x === b.x && a.y === b.y; }