import { createAnimation, playAnimation } from "#/engine/Animation.ts"; import { useEntity } from "#/engine/Entity.ts"; import { fromSrc, type Sprite } from "#/lib/Sprite.ts"; const idle: Sprite = await fromSrc("/assets/hero/idle.png", 5, 4); const { animate, process } = useEntity(import.meta, { animation: createAnimation(idle, 200, 0), stuff: 1, }); animate((entity, ctx, delta) => { playAnimation( ctx, entity.animation, entity.position.x, entity.position.y, delta, ); }); process((entity, delta) => { entity.position.x += entity.stuff * 0.5; if (entity.position.x > 64) { entity.stuff = -1; } else if (entity.position.x < 0) { entity.stuff = 1; } });