import charIdle from "#/assets/char-idle.png"; import { createAnimation, playAnimation } from "#/engine/Animation.ts"; import { useEntity } from "#/engine/Entity.ts"; import { fromSrc, type Sprite } from "#/lib/Sprite.ts"; const idle: Sprite = await fromSrc(charIdle, 2, 4); const { animate, process } = useEntity(import.meta, { animation: createAnimation(idle, 500, 2), }); animate((entity, ctx, delta) => { playAnimation( ctx, entity.animation, entity.position.x, entity.position.y, delta, ); }); process((entity, delta) => {});