import "./GraphBrowser.css"; import { type Component, createSignal, onMount } from "solid-js"; import { drawEdge, drawNode, type Edge, type Graph, type Node, type PositionPartial, } from "#/lib/Graph.ts"; import { createVector, scale, type Vector } from "#/lib/Vector.ts"; function drawGraph( graph: Graph, ctx: CanvasRenderingContext2D, ): void { for (const [node, neighbours] of graph.entries()) { drawNode(node, ctx); for (const neighbour of neighbours) { drawEdge([node, neighbour], ctx); } } } function applyRepulsion( nodes: Array<{ position: Vector; velocity: Vector }>, ): void { const strength = 16; nodes.forEach((node, index) => { node.velocity = createVector(0, 0); for (let i = 0; i < nodes.length; i++) { if (index === i) { continue; } const a = node.position; const b = nodes[i].position; const dx = a.x - b.x; const dy = a.y - b.y; const direction = createVector(dx, dy); const distanceSquare = dx * dx + dy * dy; const magnitude = strength / distanceSquare; scale(direction, magnitude); node.velocity.x += direction.x; node.velocity.y += direction.y; } }); } function doTheHookeThing([ a, b, ]: Edge): void { const edgeLength = 32; const stiffness = 0.8; const displacement = 0; const f = stiffness * displacement; } function placeNodes(graph: Graph): void { const visited: Array> = []; const currentPosition = createVector(); const radius = 24; const dist = radius * 1.5; for (const [node, neighbours] of graph.entries()) { if (visited.includes(node)) { continue; } visited.push(node); node.position.x = currentPosition.x; node.position.y = currentPosition.y; neighbours.forEach((neighbour, index) => { const fraction = (index + 1) / neighbours.length; const rad = Math.PI * 2 * fraction; neighbour.position.x = currentPosition.x + dist * Math.cos(rad); neighbour.position.y = currentPosition.y + dist * Math.sin(rad); visited.push(neighbour); }); currentPosition.y += dist; } } export const GraphBrowser: Component<{ graph: Graph<{ position: Vector; label: string }>; }> = (props) => { let canvasRef!: HTMLCanvasElement; const [width, setWidth] = createSignal(300); const [height, setHeight] = createSignal(300); onMount(() => { const ctx: CanvasRenderingContext2D = canvasRef.getContext("2d", { alpha: false, })!; ctx.translate(width() / 2, height() / 2); placeNodes(props.graph); drawGraph(props.graph, ctx); }); return (
); };