import "./main.css"; import { type Component, createSignal, onMount } from "solid-js"; import { render } from "solid-js/web"; import { InputField } from "#/dev/controls/InputField.tsx"; import { RangeSlider } from "#/dev/controls/RangeSlider.tsx"; import { type BrowserFolder, FileBrowser } from "#/dev/FileBrowser.tsx"; import { ArrowAutofitHeightIcon, ArrowAutofitWidthIcon, FileIcon, ZoomScanIcon, } from "#/dev/icons/index.ts"; import type { Entity } from "#/engine/Entity"; import { currentScene, type SceneData } from "#/engine/Scene.ts"; import { setScale, viewport } from "#/engine/Viewport.ts"; async function fetchBrowserData(dir: string): Promise { const indexRef: string[] = await (await fetch(`/api/${dir}`)).json(); const scenes = indexRef.reduce((root, entry) => { const [name] = entry.substring(1).split("/"); root.set(name, name); return root; }, new Map() as BrowserFolder); return new Map([[dir, scenes]]); } function mapSceneEntities(sceneData: SceneData): BrowserFolder { const entites = sceneData.entities.reduce((root, entiry, index) => { root.set(`${entiry.id}:${index}`, `${entiry.id}:${index}`); return root; }, new Map() as BrowserFolder); return new Map([["entities", entites]]); } const scenes = await fetchBrowserData("scenes"); const entites = mapSceneEntities(currentScene.data); let activeEntity = null; function setActiveEntity(entity: string): void { const [id, index] = entity.split(":"); const entities = currentScene.entityMap.get(id)!.entities; activeEntity = entities[parseInt(index)] as Entity; console.log(activeEntity.position); } function adjustGameContainer(gameContainer: HTMLElement, width: number): void { gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`; } const DevTools: Component<{ gameContainer: HTMLElement }> = ({ gameContainer, }) => { const [width, setWidth] = createSignal(320); let isResizing = false; const startResizing = (): void => { isResizing = true; }; const stopResizing = (): void => { isResizing = false; }; const handleMouseMove = (event: MouseEvent) => { if (isResizing) { setWidth(event.clientX); self.dispatchEvent(new Event("resize")); } }; adjustGameContainer(gameContainer, width()); onMount(() => { self.addEventListener("resize", () => { adjustGameContainer(gameContainer, width()); }); self.dispatchEvent(new Event("resize")); document.addEventListener("mousemove", handleMouseMove); document.addEventListener("mouseup", stopResizing); }); return (
{ currentScene.data.width = parseInt(value); self.dispatchEvent(new Event("resize")); }} > { currentScene.data.height = parseInt(value); self.dispatchEvent(new Event("resize")); }} >
); }; export function use(container: HTMLElement): void { render(() => , document.body); }