import "./main.css"; import { type Component, createSignal, onMount } from "solid-js"; import { render } from "solid-js/web"; import { InputField } from "#/dev/controls/InputField.tsx"; import { RangeSlider } from "#/dev/controls/RangeSlider.tsx"; import { ItemList, type ItemsRef } from "#/dev/ItemList.tsx"; import { ArrowAutofitHeightIcon, ArrowAutofitWidthIcon, FileIcon, ZoomScanIcon, } from "#/dev/icons/index.ts"; import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts"; import { setScale, viewport } from "#/engine/Viewport.ts"; import { createGraph, type Edge, type Node } from "#/lib/Graph.ts"; import { createVector, type Vector } from "#/lib/Vector.ts"; import { GraphBrowser } from "./GraphBrowser.tsx"; async function fetchScenes(): Promise { const indexRef: string[] = await (await fetch(`/api/scenes`)).json(); const items = indexRef.filter((value) => value.includes("index")); return items.map((i) => i.substring(1).split("/")[0]); } function mapSceneEntities(sceneData: SceneData): string[] { return sceneData.entities.map((entity) => entity.name); } function adjustGameContainer(gameContainer: HTMLElement, width: number): void { gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`; } const scenesRaw = await fetchScenes(); type TestNode = Node<{ position: Vector; label: string }>; const nodes: Array = [ { position: createVector(), label: "foo" }, { position: createVector(), label: "bar" }, { position: createVector(), label: "lol" }, ]; const edges: Array> = [ [nodes[0], nodes[1]], [nodes[1], nodes[2]], ]; const graph = createGraph(nodes, edges); const DevTools: Component<{ gameContainer: HTMLElement }> = ({ gameContainer, }) => { const [width, setWidth] = createSignal(320); let isResizing = false; const startResizing = (): void => { isResizing = true; }; const stopResizing = (): void => { isResizing = false; }; const handleMouseMove = (event: MouseEvent) => { if (isResizing) { setWidth(event.clientX); self.dispatchEvent(new Event("resize")); } }; adjustGameContainer(gameContainer, width()); const [scenes] = createSignal(scenesRaw); const [entities, setEntities] = createSignal( mapSceneEntities(currentScene.data), ); const setCurrentScene = async (items: ItemsRef): Promise => { const name = items.find((ref) => ref.item.isActive)!.item.label; await loadScene(name); setEntities(mapSceneEntities(currentScene.data)); }; const setActiveEntity = (items: ItemsRef): void => { const activeRef = items.find((ref) => ref.item.isActive)!; const instances = currentScene.entityInstanceMap.get( activeRef.item.label, )!.instances; const entityRefs = items.filter( (ref) => ref.item.label === activeRef.item.label, ); const instance = instances[entityRefs.findIndex((ref) => ref.item.isActive)]; console.log(instance.position); }; onMount(() => { self.addEventListener("resize", () => { adjustGameContainer(gameContainer, width()); }); self.dispatchEvent(new Event("resize")); document.addEventListener("mousemove", handleMouseMove); document.addEventListener("mouseup", stopResizing); }); return (
{ currentScene.data.width = parseInt(value); self.dispatchEvent(new Event("resize")); }} > { currentScene.data.height = parseInt(value); self.dispatchEvent(new Event("resize")); }} >
); }; export function use(container: HTMLElement): void { render(() => , document.body); }