import { defineEntity } from "#/engine/Entity.ts"; import { createSpriteAnimation, type SpriteAnimation, useSpriteSheetSrc, } from "#/engine/Sprite.ts"; import { createVector, type Vector } from "#/engine/Vector.ts"; import { viewport } from "#/engine/Viewport.ts"; import charIdle from "#/game/assets/char-idle.png"; import charWalk from "#/game/assets/char-walk.png"; const sprites = { idle: await useSpriteSheetSrc(charIdle, 2, 4), walk: await useSpriteSheetSrc(charWalk, 4, 4), }; const animations = { idle: createSpriteAnimation(sprites.idle, 500, 2), walk: createSpriteAnimation(sprites.walk, 250, 2), }; const process = defineEntity<{ position: Vector; animation: SpriteAnimation; animations: { idle: SpriteAnimation; walk: SpriteAnimation; }; stuff: number; }>("testEntity", { position: createVector(), animations, animation: animations.idle, stuff: 1, }); process((entity, _delta) => { entity.position.x += entity.stuff * 0.5; if (entity.position.x > viewport.canvas.width - 16) { entity.stuff = -1; entity.animation = entity.animations.walk; } else if (entity.position.x < 0) { entity.stuff = 1; entity.animation = entity.animations.idle; } });