import type { Circle } from "#/engine/Circle.ts"; import type { Rect } from "#/engine/Rect"; import type { Vector } from "#/engine/Vector.ts"; export function isPointInCircle(point: Vector, circle: Circle): boolean { const dx = point.x - circle.position.x; const dy = point.y - circle.position.y; return dx * dx + dy * dy <= circle.radius ** 2; } export function isPointInRect(point: Vector, rect: Rect): boolean { const rx = rect.position.x; const ry = rect.position.y; return ( point.x >= rx && point.x <= rx + rect.width && point.y >= ry && point.y <= ry + rect.height ); } export function circleIntersectCircle(a: Circle, b: Circle): boolean { const dx = a.position.x - b.position.x; const dy = a.position.y - b.position.y; return dx * dx + dy * dy <= (a.radius + b.radius) ** 2; } export function RectIntersectRect(a: Rect, b: Rect): boolean { const ax = a.position.x; const ay = a.position.y; const bx = b.position.x; const by = b.position.y; return ( ax <= bx + b.width && ax + a.width >= bx && ay <= by + b.height && ay + a.height >= by ); } export function circleIntersectRect(circle: Circle, rect: Rect): boolean { const cx = circle.position.x; const cy = circle.position.y; const rx = rect.position.x; const ry = rect.position.y; const dx = cx - Math.max(rx, Math.min(cx, rx + rect.width)); const dy = cy - Math.max(ry, Math.min(cy, ry + rect.height)); return dx * dx + dy * dy <= circle.radius ** 2; } export function circleContainsCircle(a: Circle, b: Circle): boolean { const dx = a.position.x - b.position.x; const dy = a.position.y - b.position.y; const distance = Math.sqrt(dx * dx + dy * dy); return a.radius >= b.radius + distance; } export function RectContainsRect(a: Rect, b: Rect): boolean { const ax = a.position.x; const ay = a.position.y; const bx = b.position.x; const by = b.position.y; return ( ax <= bx && ax + a.width >= bx + b.width && ay <= by && ay + a.height >= by + b.height ); } export function RectContainsCircle(rect: Rect, circle: Circle): boolean { const rx = rect.position.x; const ry = rect.position.y; const cx = circle.position.x; const cy = circle.position.y; return ( rx <= cx - circle.radius && rx + rect.width >= cx + circle.radius && ry <= cy - circle.radius && ry + rect.height >= cy + circle.radius ); } export function circleContainsRect(circle: Circle, rect: Rect): boolean { const radSquare = circle.radius ** 2; const dax = rect.position.x - circle.position.x; const day = rect.position.y - circle.position.y; if (dax * dax + day * day > radSquare) { return false; } const dbx = rect.position.x + rect.width - circle.position.x; const dby = rect.position.y - circle.position.y; if (dbx * dbx + dby * dby > radSquare) { return false; } const dcx = rect.position.x - circle.position.x; const dcy = rect.position.y + rect.height - circle.position.y; if (dcx * dcx + dcy * dcy > radSquare) { return false; } const ddx = rect.position.x + rect.width - circle.position.x; const ddy = rect.position.y + rect.height - circle.position.y; if (ddx * ddx + ddy * ddy > radSquare) { return false; } return true; }