Files
nage/game/entities/hero/entity.ts
T
2026-04-05 11:39:53 +02:00

74 lines
1.7 KiB
TypeScript

import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { createEffect, createSignal } from "#/engine/lib/Signal.ts";
import { pointer } from "#/engine/Pointer.ts";
import { createRect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import {
createSprite,
createSpriteAnimation,
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import {
createCollider,
moveAndSlide,
Shape,
} from "#/engine/system/physics.ts";
import {
createVector,
normalize,
scale,
type Vector,
} from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
const [speed, setSpeed] = createSignal(0.1);
const idleSrc = await defineSpriteSheet(charIdle, 2, 4);
const process = defineEntity("hero", {
position: createVector(),
sprite: createSprite(idleSrc, createVector(-8, -8)),
animation: createSpriteAnimation(500, 2),
velocity: createVector(),
collider: createCollider(Shape.Rect, createRect(24, 16)),
});
createEffect(() => {
console.log(speed());
});
let onceGuard = true;
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
if (pointer.isDown) {
position.x = pointer.position.x;
position.y = pointer.position.y;
if (onceGuard) {
onceGuard = false;
setSpeed(0.1);
}
return;
}
onceGuard = true;
velocity.x -= keyboardInput.arrowLeft ? 1 : 0;
velocity.x += keyboardInput.arrowRight ? 1 : 0;
velocity.y -= keyboardInput.arrowUp ? 1 : 0;
velocity.y += keyboardInput.arrowDown ? 1 : 0;
normalize(velocity);
scale(velocity, speed());
moveAndSlide(id, velocity, delta);
position.x += velocity.x * delta;
position.y += velocity.y * delta;
velocity.x = 0;
velocity.y = 0;
});