Files
nage/dev/GraphBrowser.tsx
T
2026-01-05 13:56:51 +01:00

184 lines
4.1 KiB
TypeScript

import "./GraphBrowser.css";
import { type Component, createSignal, onMount } from "solid-js";
import {
drawEdge,
drawNode,
type Edge,
type Graph,
type Node,
type PositionPartial,
} from "#/lib/Graph.ts";
import {
createVector,
getDistance,
scale,
setDistanceNormal,
type Vector,
} from "#/lib/Vector.ts";
function drawGraph<T extends PositionPartial>(
graph: Graph<T>,
ctx: CanvasRenderingContext2D,
): void {
for (const [node, neighbours] of graph.entries()) {
drawNode(node, ctx);
for (const neighbour of neighbours) {
drawEdge([node, neighbour], ctx);
}
}
}
type PhysicsPartial = PositionPartial & {
velocity: Vector;
acceleration: Vector;
};
function applyRepulsion(nodes: Array<PhysicsPartial>): void {
const strength = 1.8;
nodes.forEach((node, index) => {
for (let i = 0; i < nodes.length; i++) {
if (index === i) {
continue;
}
const a = node.position;
const b = nodes[i].position;
const dx = a.x - b.x;
const dy = a.y - b.y;
const direction = createVector(dx, dy);
const distanceSquare = dx * dx + dy * dy;
const magnitude = strength / (distanceSquare + Number.EPSILON);
scale(direction, magnitude);
node.acceleration.x += direction.x;
node.acceleration.y += direction.y;
}
});
}
function doTheHookeThing<T extends PhysicsPartial>([a, b]: Edge<T>): void {
const restLength = 48;
const stiffness = 0.3;
const direction = createVector(0, 0);
setDistanceNormal(direction, a.position, b.position);
const distance = getDistance(a.position, b.position);
const magnitude = (distance - restLength) * stiffness;
scale(direction, magnitude / 2 + Number.EPSILON);
a.acceleration.x -= direction.x;
a.acceleration.y -= direction.y;
b.acceleration.x += direction.x;
b.acceleration.y += direction.y;
}
function placeNodes<T extends PositionPartial>(graph: Graph<T>): void {
const visited: Array<Node<T>> = [];
const currentPosition = createVector();
const radius = 24;
const dist = radius * 1.5;
for (const [node, neighbours] of graph.entries()) {
if (visited.includes(node)) {
continue;
}
visited.push(node);
node.position.x = currentPosition.x;
node.position.y = currentPosition.y;
neighbours.forEach((neighbour, index) => {
const fraction = (index + 1) / neighbours.length;
const rad = Math.PI * 2 * fraction;
neighbour.position.x = currentPosition.x + dist * Math.cos(rad);
neighbour.position.y = currentPosition.y + dist * Math.sin(rad);
visited.push(neighbour);
});
currentPosition.y += dist;
}
}
export const GraphBrowser: Component<{
graph: Graph<PhysicsPartial & { label: string }>;
}> = (props) => {
let canvasRef!: HTMLCanvasElement;
const [width, setWidth] = createSignal(300);
const [height, setHeight] = createSignal(300);
// placeNodes(props.graph);
const nodes: Array<Node<PhysicsPartial>> = [...props.graph.keys()];
const edges: Array<Edge<PhysicsPartial>> = props.graph.entries().reduce(
(acc, [node, neighbours]) => {
for (const neighbour of neighbours) {
acc.push([node, neighbour]);
}
return acc;
},
[] as Array<Edge<PhysicsPartial>>,
);
onMount(() => {
const ctx: CanvasRenderingContext2D = canvasRef.getContext("2d", {
alpha: false,
})!;
const damping = 0.9;
let then = self.performance.now();
let delta = 0;
const animate = (timestamp: number): void => {
delta = timestamp - then;
then = timestamp;
applyRepulsion(nodes);
for (const edge of edges) {
doTheHookeThing(edge);
}
for (const node of nodes) {
node.velocity.x += node.acceleration.x;
node.velocity.y += node.acceleration.y;
node.velocity.x *= damping;
node.velocity.y *= damping;
node.position.x += node.velocity.x;
node.position.y += node.velocity.y;
node.acceleration.x = 0;
node.acceleration.y = 0;
}
ctx.restore();
ctx.clearRect(0, 0, canvasRef.width, canvasRef.height);
ctx.save();
ctx.translate(width() / 2, height() / 2);
drawGraph(props.graph, ctx);
requestAnimationFrame(animate);
};
animate(then);
});
return (
<div class="graph-browser">
<canvas ref={canvasRef} width={width()} height={height()}></canvas>
</div>
);
};