Files
nage/engine/Scene.ts
T
2025-11-25 19:32:27 +01:00

63 lines
1.3 KiB
TypeScript

export type SceneData = {
id: string;
width: number;
height: number;
entities: string[];
};
export type Scene = {
data: SceneData;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
let sceneChangeCallback: SceneChangeCallback = (): void => {};
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
export const currentScene: Scene = {
data: {
id: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
};
export function useScene(data: SceneData): {
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, fn);
},
};
}
export function setSceneChangeCallback(callback: SceneChangeCallback) {
sceneChangeCallback = callback;
}
export function changeScene(scene: Scene): void {
sceneChangeCallback(currentScene, scene);
currentScene.data = scene.data;
currentScene.process = scene.process;
}
export async function loadScene(name: string): Promise<void> {
await import(`#/scenes/${name}/index.ts`);
const data = sceneDataMap.get(name)!;
currentScene.data = data;
const process = sceneProcessMap.get(name)!;
currentScene.process = process;
}