210 lines
5.7 KiB
TypeScript
210 lines
5.7 KiB
TypeScript
import "./main.css";
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import { type Accessor, type Component, createSignal, onMount } from "solid-js";
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import { render } from "solid-js/web";
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import { InputField } from "#/dev/controls/InputField.tsx";
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import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
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import { type BrowserFolder, FileBrowser } from "#/dev/FileBrowser.tsx";
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import {
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ArrowAutofitHeightIcon,
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ArrowAutofitWidthIcon,
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FileIcon,
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ZoomScanIcon,
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} from "#/dev/icons/index.ts";
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import type { Entity } from "#/engine/Entity";
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import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts";
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import { setScale, viewport } from "#/engine/Viewport.ts";
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import type { ListItem } from "./ItemList";
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import { RemoteItemList } from "./RemoteItemList";
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async function fetchBrowserData(dir: string): Promise<BrowserFolder> {
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const indexRef: string[] = await (await fetch(`/api/${dir}`)).json();
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const scenes = indexRef.reduce((root, entry) => {
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const [name] = entry.substring(1).split("/");
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root.set(name, { path: name, isActive: false });
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return root;
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}, new Map() as BrowserFolder);
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return new Map([[dir, scenes]]);
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}
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function mapSceneEntitiesOld(sceneData: SceneData): BrowserFolder {
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const sets: Record<string, number> = {};
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const entites = sceneData.entities.reduce((root, entity) => {
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sets[entity.name] =
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sets[entity.name] === undefined ? 0 : sets[entity.name] + 1;
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root.set(`${entity.name}:${sets[entity.name]}`, {
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path: `${entity.name}:${sets[entity.name]}`,
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isActive: false,
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});
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return root;
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}, new Map() as BrowserFolder);
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return new Map([["entities", entites]]);
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}
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const scenesRaw = await fetchBrowserData("scenes");
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function mapSceneEntities(sceneData: SceneData): Array<ListItem> {
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const sets: Record<string, number> = {};
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return sceneData.entities.map((entity, index) => {
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sets[entity.name] =
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sets[entity.name] === undefined ? 0 : sets[entity.name] + 1;
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return {
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label: entity.name,
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isActive: false,
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index,
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};
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});
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}
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function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
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gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
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}
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const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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gameContainer,
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}) => {
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const [width, setWidth] = createSignal(320);
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let isResizing = false;
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const startResizing = (): void => {
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isResizing = true;
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};
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const stopResizing = (): void => {
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isResizing = false;
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};
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const handleMouseMove = (event: MouseEvent) => {
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if (isResizing) {
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setWidth(event.clientX);
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self.dispatchEvent(new Event("resize"));
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}
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};
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adjustGameContainer(gameContainer, width());
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const [entities, setEntities] = createSignal(
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mapSceneEntities(currentScene.data),
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);
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const mapActive = (
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root: string,
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path: string,
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accessor: Accessor<BrowserFolder>,
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): BrowserFolder => {
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return new Map([
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[
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root,
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(accessor().get(root) as BrowserFolder)
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.entries()
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.reduce((acc, [key, value]) => {
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acc.set(key, {
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// @ts-ignore: value is BrowserFile
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path: value.path,
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isActive: path === key,
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});
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return acc;
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}, new Map() as BrowserFolder),
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],
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]);
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};
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let activeEntity = null;
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const setActiveEntity = (entityItem: ListItem & { index: number }): void => {
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const instances = currentScene.entityInstanceMap.get(
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entityItem.label,
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)!.instances;
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console.log(entityItem);
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activeEntity = instances[entityItem.index] as Entity<unknown>;
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// setEntities(mapActive("entities", path, entities));
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console.log(activeEntity);
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};
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// const setActiveEntity = (path: string): void => {
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// const [id, index] = path.split(":");
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// const instances = currentScene.entityInstanceMap.get(id)!.instances;
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// activeEntity = instances[parseInt(index)] as Entity<unknown>;
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// setEntities(mapActive("entities", path, entities));
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// console.log(activeEntity);
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// };
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const [scenes, setScenes] = createSignal(scenesRaw);
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const setCurrentScene = async (path: string) => {
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await loadScene(path);
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setScenes(mapActive("scenes", path, scenes));
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setEntities(mapSceneEntities(currentScene.data));
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};
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onMount(() => {
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self.addEventListener("resize", () => {
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adjustGameContainer(gameContainer, width());
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});
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self.dispatchEvent(new Event("resize"));
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document.addEventListener("mousemove", handleMouseMove);
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document.addEventListener("mouseup", stopResizing);
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});
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return (
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<div class="dev-tools" style={{ width: `${width()}px` }}>
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<div class="tool-bar">
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<RangeSlider
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name="scale"
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min={1}
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max={8}
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step={1}
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value={viewport.initialScale}
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onInput={setScale}
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>
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<ZoomScanIcon />
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</RangeSlider>
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<div class="scene-props">
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<InputField
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name="file"
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value={currentScene.data.name}
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icon={FileIcon()}
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></InputField>
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<InputField
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type="number"
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name="width"
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value={String(currentScene.data.width)}
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icon={ArrowAutofitWidthIcon()}
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onChange={(value) => {
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currentScene.data.width = parseInt(value);
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self.dispatchEvent(new Event("resize"));
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}}
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></InputField>
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<InputField
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type="number"
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name="height"
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value={String(currentScene.data.height)}
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icon={ArrowAutofitHeightIcon()}
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onChange={(value) => {
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currentScene.data.height = parseInt(value);
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self.dispatchEvent(new Event("resize"));
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}}
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></InputField>
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</div>
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<FileBrowser root={scenes} handler={setCurrentScene} />
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<RemoteItemList
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name={"Entities"}
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handler={setActiveEntity}
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fetch={async () => entities()}
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/>
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</div>
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<div class="tool-bar-resize" onMouseDown={startResizing}></div>
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</div>
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);
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};
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export function use(container: HTMLElement): void {
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render(() => <DevTools gameContainer={container} />, document.body);
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}
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