Files
nage/dev/main.tsx
T
2025-12-16 20:36:09 +01:00

140 lines
3.6 KiB
TypeScript

import "./main.css";
import { type Component, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { InputField } from "#/dev/controls/InputField.tsx";
import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
import { currentScene } from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
import { type BrowserFolder, FileBrowser } from "./FileBrowser.tsx";
import {
ArrowAutofitHeightIcon,
ArrowAutofitWidthIcon,
FileIcon,
ZoomScanIcon,
} from "./icons/index.ts";
function sceneTreeBuilder(
current: BrowserFolder,
entries: string[],
index: number,
ref: string[],
): void {
console.log(entries);
const next = current.has(entries[0])
? (current.get(entries[0]) as BrowserFolder)
: (new Map() as BrowserFolder);
if (entries.length > 1) {
current.set(entries.shift() as string, next);
sceneTreeBuilder(next, entries, index, ref);
} else {
// if (entries[0] !== "index.ts") {
// return;
// }
current.set(entries[0], entries[0]);
}
}
async function fetchSceneIndex(): Promise<BrowserFolder> {
const indexRef: string[] = await (await fetch("/api/scenes")).json();
return indexRef.reduce((root, entry, index) => {
const entries = `scenes${entry}`.split("/");
sceneTreeBuilder(root, entries, index, indexRef);
return root;
}, new Map() as BrowserFolder);
}
const root = await fetchSceneIndex();
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
const [width, setWidth] = createSignal(320);
let isResizing = false;
const startResizing = (): void => {
isResizing = true;
};
const stopResizing = (): void => {
isResizing = false;
};
const handleMouseMove = (event: MouseEvent) => {
if (isResizing) {
setWidth(event.clientX);
self.dispatchEvent(new Event("resize"));
}
};
adjustGameContainer(gameContainer, width());
onMount(() => {
self.addEventListener("resize", () => {
adjustGameContainer(gameContainer, width());
});
self.dispatchEvent(new Event("resize"));
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
});
return (
<div class="dev-tools" style={{ width: `${width()}px` }}>
<div class="tool-bar">
<RangeSlider
name="scale"
min={1}
max={8}
step={1}
value={viewport.initialScale}
onInput={setScale}
>
<ZoomScanIcon />
</RangeSlider>
<div class="scene-props">
<InputField
name="file"
value={currentScene.data.id}
icon={FileIcon()}
></InputField>
<InputField
type="number"
name="width"
value={String(currentScene.data.width)}
icon={ArrowAutofitWidthIcon()}
onChange={(value) => {
currentScene.data.width = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
<InputField
type="number"
name="height"
value={String(currentScene.data.height)}
icon={ArrowAutofitHeightIcon()}
onChange={(value) => {
currentScene.data.height = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
</div>
<FileBrowser root={root} handler={console.log} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>
);
};
export function use(container: HTMLElement): void {
render(() => <DevTools gameContainer={container} />, document.body);
}