Files
nage/main.ts
T
2026-03-12 00:11:40 +01:00

100 lines
2.2 KiB
TypeScript

import type { Box } from "#/engine/Box.ts";
import { listenKeyboard } from "#/engine/Keyboard.ts";
import { listenPointer } from "#/engine/Pointer.ts";
import $, {
currentScene,
sceneChangeSet,
sceneComponentsMap,
setScene,
} from "#/engine/Scene.ts";
import {
animateSprite,
drawSprite,
type Sprite,
type SpritePlayback,
spriteSheetMap,
} from "#/engine/Sprite.ts";
import type { Vector } from "#/engine/Vector.ts";
import {
initViewport,
resetCtx,
resizeCanvas,
viewport,
} from "#/engine/Viewport.ts";
function animateSpriteSystem() {
for (const [id, playback] of $<SpritePlayback>("playback").entries()) {
const sprite = $<Sprite>("sprite").get(id)!;
animateSprite(sprite.value, playback.value, delta);
}
}
const drawables: Array<{ position: Box<Vector>; sprite: Box<Sprite> }> = [];
sceneChangeSet.add((sceneData) => {
drawables.length = 0;
const sprites = [
...sceneComponentsMap.get(sceneData.name)!.get("sprite")!.values(),
] as Array<Box<Sprite>>;
sceneComponentsMap
.get(sceneData.name)!
.get("position")!
.values()
.forEach((box, index) => {
drawables.push({
position: box as Box<Vector>,
sprite: sprites[index],
});
});
});
function drawSpriteSystem() {
for (const drawable of drawables.sort(
(a, b) => a.position.value.y - b.position.value.y,
)) {
drawSprite(
viewport.ctx,
spriteSheetMap.get(drawable.sprite.value.src)!,
drawable.sprite.value.xStart,
drawable.sprite.value.yStart,
drawable.position.value.x,
drawable.position.value.y,
);
}
}
let then = self.performance.now();
let delta = 0;
function animate(timestamp: number): void {
delta = timestamp - then;
then = timestamp;
resetCtx();
currentScene.process(viewport.ctx, delta);
animateSpriteSystem();
drawSpriteSystem();
requestAnimationFrame(animate);
}
(async () => {
if (import.meta.env.DEV) {
import("#/engine/dev/main").then((m) => m.use(viewport.gameContainer));
}
initViewport();
await setScene("testScene");
resizeCanvas(currentScene.data.width, currentScene.data.height);
self.addEventListener("resize", () => {
resizeCanvas(currentScene.data.width, currentScene.data.height);
});
listenPointer();
listenKeyboard();
animate(delta);
})();