Files
nage/engine/dev/GraphBrowser.tsx
T
2026-02-05 22:26:34 +01:00

247 lines
5.4 KiB
TypeScript

import "./GraphBrowser.css";
import { type Component, createSignal, onMount } from "solid-js";
import {
type Edge,
type Graph,
getNeighbours,
type Node,
} from "#/engine/Graph.ts";
import { mulberry32 } from "#/engine/lib/mulberry32.ts";
import { currentScene } from "#/engine/Scene.ts";
import {
createVector,
getDistance,
scale,
setDistanceNormal,
type Vector,
} from "#/engine/Vector.ts";
type PhysicsPartial = {
position: Vector;
velocity: Vector;
acceleration: Vector;
};
function drawNode(
node: Node<PhysicsPartial>,
ctx: CanvasRenderingContext2D,
color: string = "#dbdee1",
): void {
const text = (node as PhysicsPartial & { name: string }).name;
const metrics = ctx.measureText(text);
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(
node.position.x - metrics.width / 2,
node.position.y,
11,
Math.PI * 0.5,
Math.PI * 1.5,
);
ctx.arc(
node.position.x + metrics.width / 2,
node.position.y,
11,
-Math.PI * 0.5,
-Math.PI * 1.5,
);
ctx.fill();
ctx.shadowColor = "#000";
ctx.fillStyle = "#fff";
ctx.fillText(text, node.position.x, node.position.y);
ctx.shadowColor = "transparent";
}
function drawEdge(
edge: Edge<PhysicsPartial>,
ctx: CanvasRenderingContext2D,
color: string = "#dbdee1",
): void {
const tail = edge[0].position;
const tip = edge[1].position;
ctx.lineWidth = 2;
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(tail.x, tail.y);
ctx.lineTo(tip.x, tip.y);
ctx.stroke();
}
function applyRepulsion(nodes: Array<PhysicsPartial>): void {
const strength = 4;
nodes.forEach((node, index) => {
for (let i = 0; i < nodes.length; i++) {
if (index === i) {
continue;
}
const a = node.position;
const b = nodes[i].position;
const dx = a.x - b.x;
const dy = a.y - b.y;
const direction = createVector(dx, dy);
const distanceSquare = dx * dx + dy * dy;
const magnitude = strength / (distanceSquare + Number.EPSILON);
scale(direction, magnitude);
node.acceleration.x += direction.x;
node.acceleration.y += direction.y;
}
});
}
function hookEdge<T extends PhysicsPartial>([a, b]: Edge<T>): void {
const restLength = 86;
const stiffness = 0.05;
const direction = createVector();
setDistanceNormal(direction, a.position, b.position);
const distance = getDistance(a.position, b.position);
const magnitude = (distance - restLength) * stiffness + Number.EPSILON;
scale(direction, magnitude);
a.acceleration.x -= direction.x;
a.acceleration.y -= direction.y;
b.acceleration.x += direction.x;
b.acceleration.y += direction.y;
}
export const GraphBrowser: Component<{
graph: Graph<string>;
seed: number;
}> = (props) => {
let canvasRef!: HTMLCanvasElement;
const next = mulberry32(props.seed);
const [width] = createSignal(300);
const [height] = createSignal(300);
const enhanceNode = (node: string) => {
return {
name: node,
position: createVector(next() * 128 - 64, next() * 32 - 16),
velocity: createVector(),
acceleration: createVector(),
};
};
const nodes: Array<Node<PhysicsPartial & { name: string }>> = [];
let edges: Array<Edge<PhysicsPartial>> = [];
const updateEdges = () => {
edges = props.graph.entries().reduce(
(acc, [name, neighbours]) => {
const node = nodes.find((n) => n.name === name)!;
for (const neighbour of neighbours) {
const n = nodes.find((node) => node.name === neighbour);
if (n !== undefined) {
acc.push([node, n]);
}
}
return acc;
},
[] as Array<Edge<PhysicsPartial>>,
);
};
onMount(() => {
const ctx: CanvasRenderingContext2D = canvasRef.getContext("2d", {
alpha: false,
})!;
ctx.font = "18px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.shadowBlur = 2;
const damping = 0.8;
const animate = (): void => {
for (const node of props.graph.keys()) {
if (nodes.find((n) => n.name === node) === undefined) {
nodes.push(enhanceNode(node));
updateEdges();
}
}
const activeNode = props.graph
.keys()
.find((name) => name === currentScene.data.name);
const activeNeighbours = getNeighbours(props.graph, activeNode!);
applyRepulsion(nodes);
for (const edge of edges) {
hookEdge(edge);
}
let absV = 0;
for (const node of nodes) {
node.velocity.x += node.acceleration.x;
node.velocity.y += node.acceleration.y;
node.velocity.x *= damping;
node.velocity.y *= damping;
node.position.x += node.velocity.x;
node.position.y += node.velocity.y;
node.acceleration.x = 0;
node.acceleration.y = 0;
absV = Math.abs(node.velocity.x) + Math.abs(node.velocity.y);
}
if (absV < 0.01) {
ctx.restore();
ctx.clearRect(0, 0, canvasRef.width, canvasRef.height);
ctx.save();
const activeRenderNode = nodes.find((n) => n.name === activeNode);
if (!activeRenderNode) {
setTimeout(animate, 100);
return;
}
ctx.translate(
width() / 2 - activeRenderNode.position.x,
height() / 2 - activeRenderNode.position.y,
);
for (const edge of edges) {
drawEdge(edge, ctx);
}
for (const node of nodes) {
if (activeNeighbours.includes(node.name)) {
drawNode(node, ctx, "#6572f5");
} else {
drawNode(node, ctx, "#404249");
}
}
drawNode(activeRenderNode, ctx, "#ee459e");
setTimeout(animate, 100);
} else {
animate();
}
};
animate();
});
return (
<div class="graph-browser">
<canvas ref={canvasRef} width={width()} height={height()}></canvas>
</div>
);
};