Files
nage/engine/Scene.ts
T
2026-01-09 00:43:32 +01:00

188 lines
4.6 KiB
TypeScript

import { useWithAsyncCache } from "#/lib/cache.ts";
import { type Graph, getNeighbours } from "#/lib/Graph.ts";
import {
type Animate as AnimateEntity,
type Entity,
entityAnimateMap,
entityMap,
entityProcessMap,
type Indirect,
type Process as ProcessEntity,
} from "./Entity.ts";
export type SceneData = {
name: string;
width: number;
height: number;
entities: Array<Entity<unknown>>;
};
export type EntityInstanceMap = Map<
string,
{
animate: AnimateEntity<Indirect>;
process: ProcessEntity<Indirect>;
instances: Array<Entity<unknown>>;
}
>;
export type Scene = {
data: SceneData;
entityInstanceMap: EntityInstanceMap;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type PreProcess = (entityInstanceMap: EntityInstanceMap) => void;
export type PostProcess = (entityInstanceMap: EntityInstanceMap) => void;
export type SceneChangeHandler = (to: SceneData, from: SceneData) => void;
const sceneProcessMap = new Map<string, Process>();
const scenePreProcessMap = new Map<string, PreProcess>();
const scenePostProcessMap = new Map<string, PostProcess>();
const sceneDataMap = new Map<string, SceneData>();
const sceneEntiyMap = new Map<string, EntityInstanceMap>();
export const sceneChangedHandlers = new Set<SceneChangeHandler>();
export const sceneGraph: Graph<string> = new Map();
export const [loadScene, sceneCache] = useWithAsyncCache(
async (name: string) => {
await import(`#/scenes/${name}/index.ts`);
const data = sceneDataMap.get(name)!;
const entityInstanceMap = sceneEntiyMap.get(name)!;
entityInstanceMap.clear();
await Promise.all(
data.entities.map(async (entity: Entity<unknown>) => {
await import(`#/entities/${entity.name}/index.ts`);
if (!entityInstanceMap.has(entity.name)) {
entityInstanceMap.set(entity.name, {
animate: entityAnimateMap.get(entity.name) ?? (() => {}),
process: entityProcessMap.get(entity.name) ?? (() => {}),
instances: [],
});
}
const instance: Entity<unknown> = structuredClone({
...entityMap.get(entity.name)!,
...entity,
});
entityInstanceMap.get(entity.name)!.instances.push(instance);
}),
);
},
);
export const currentScene: Scene = {
data: {
name: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
entityInstanceMap: new Map(),
};
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.animate(instance as Entity<Indirect>, ctx, delta);
}
}
}
function processEntities(delta: number): void {
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.process(instance as Entity<Indirect>, delta);
}
}
}
function linkScenes(a: string, b: string): void {
if (sceneGraph.has(a)) {
sceneGraph.get(a)!.push(b);
} else {
sceneGraph.set(a, [b]);
}
}
export function useScene(data: SceneData): {
linkScenes: <T extends readonly string[]>(
names: T,
) => (name: T[number]) => Promise<void>;
process: (fn: Process) => void;
preProcess: (fn: PreProcess) => void;
postProcess: (fn: PostProcess) => void;
} {
sceneDataMap.set(data.name, data);
sceneEntiyMap.set(data.name, new Map());
return {
linkScenes(ids) {
for (const id of ids) {
linkScenes(data.name, id);
}
return async (id) => {
return setScene(id);
};
},
process(fn) {
sceneProcessMap.set(data.name, (ctx, delta) => {
processEntities(delta);
fn(ctx, delta);
animateEntities(ctx, delta);
});
},
preProcess(fn): void {
scenePreProcessMap.set(data.name, fn);
},
postProcess(fn): void {
scenePostProcessMap.set(data.name, fn);
},
};
}
export async function setScene(name: string): Promise<void> {
await loadScene(name);
for (const neighbour of getNeighbours(sceneGraph, name)) {
if (!sceneCache.has(neighbour)) {
sceneCache.set(neighbour, loadScene(neighbour));
}
}
const data = sceneDataMap.get(name)!;
const process = sceneProcessMap.get(name)!;
const entityInstanceMap = sceneEntiyMap.get(name)!;
const preProcess = scenePreProcessMap.get(name);
if (preProcess) {
preProcess(sceneEntiyMap.get(name)!);
}
const postProcess = scenePostProcessMap.get(currentScene.data.name);
if (postProcess) {
postProcess(sceneEntiyMap.get(name)!);
}
currentScene.data = data;
self.dispatchEvent(new Event("resize"));
currentScene.process = process;
currentScene.entityInstanceMap = entityInstanceMap;
for (const handler of sceneChangedHandlers.values()) {
handler(data, currentScene.data);
}
}