80 lines
1.7 KiB
TypeScript
80 lines
1.7 KiB
TypeScript
import { defineEntity } from "#/engine/Entity.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSpriteAnimation,
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defineSpriteSheet,
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type Sprite,
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type SpriteAnimation,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charWalk from "#/game/assets/char-walk.png";
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const srcs = {
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idle: await defineSpriteSheet(charIdle, 2, 4),
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walk: await defineSpriteSheet(charWalk, 4, 4),
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};
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const sprites = {
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idle: {
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src: srcs.idle,
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xStart: 0,
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yStart: 0,
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width: 16,
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height: 16,
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},
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walk: {
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src: srcs.walk,
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xStart: 0,
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yStart: 0,
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width: 16,
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height: 16,
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},
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};
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const animations = {
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idle: createSpriteAnimation(500, 2),
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walk: createSpriteAnimation(250, 2),
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};
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const process = defineEntity<{
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position: Vector;
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animation: SpriteAnimation;
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animations: {
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idle: SpriteAnimation;
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walk: SpriteAnimation;
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};
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sprite: Sprite;
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sprites: {
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idle: Sprite;
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walk: Sprite;
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};
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stuff: number;
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}>("testEntity", {
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position: createVector(),
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animation: animations.idle,
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animations: animations,
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sprite: sprites.idle,
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sprites,
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stuff: 1,
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});
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process((id, _delta) => {
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const position = $<Vector>("position").get(id)!;
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const stuff = $<number>("stuff").get(id)!;
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const sprite = $<Sprite>("sprite").get(id)!;
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const animation = $<SpriteAnimation>("animation").get(id)!;
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position.value.x += stuff.value * 0.5;
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if (position.value.x > viewport.canvas.width - 16) {
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stuff.value = -1;
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animation.value = animations.walk;
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sprite.value = sprites.walk;
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} else if (position.value.x < 0) {
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stuff.value = 1;
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animation.value = animations.idle;
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sprite.value = sprites.idle;
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}
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});
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