55 lines
1.7 KiB
TypeScript
55 lines
1.7 KiB
TypeScript
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
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import { createCircle } from "#/engine/Circle";
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import { moveAndCollide } from "#/engine/Collision.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
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import { createVector } from "#/engine/Vector.ts";
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import charIdle from "#/game/assets/char-idle.png";
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const idle: Sprite = await fromSrc(charIdle, 2, 4);
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const speed = 0.05;
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const { animate, process } = defineEntity("hero", {
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animation: createAnimation(idle, 500, 2),
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velocity: createVector(),
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body: {
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shape: createCircle(createVector(), 4),
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offset: createVector(8, 10),
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},
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});
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animate((entity, ctx, delta) => {
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playAnimation(
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ctx,
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entity.animation,
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entity.position.x,
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entity.position.y,
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delta,
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);
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});
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process((entity, delta) => {
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if (pointer.isDown) {
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entity.position.x = pointer.position.x;
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entity.position.y = pointer.position.y;
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}
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entity.velocity.x -= keyboardInput.arrowLeft ? speed : 0;
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entity.velocity.x += keyboardInput.arrowRight ? speed : 0;
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entity.velocity.y -= keyboardInput.arrowUp ? speed : 0;
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entity.velocity.y += keyboardInput.arrowDown ? speed : 0;
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entity.position.x = Math.round(entity.velocity.x * delta + entity.position.x);
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entity.position.y = Math.round(entity.velocity.y * delta + entity.position.y);
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entity.velocity.x = 0;
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entity.velocity.y = 0;
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moveAndCollide(entity.body, entity.velocity);
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entity.body.shape.position.x = entity.body.offset.x + entity.position.x;
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entity.body.shape.position.y = entity.body.offset.y + entity.position.y;
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});
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