Files
nage/dev/main.tsx
T
2026-01-04 23:22:32 +01:00

177 lines
5.0 KiB
TypeScript

import "./main.css";
import { type Component, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { InputField } from "#/dev/controls/InputField.tsx";
import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
import { ItemList, type ItemsRef } from "#/dev/ItemList.tsx";
import {
ArrowAutofitHeightIcon,
ArrowAutofitWidthIcon,
FileIcon,
ZoomScanIcon,
} from "#/dev/icons/index.ts";
import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
import { createGraph, type Edge, type Node } from "#/lib/Graph.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
import { GraphBrowser } from "./GraphBrowser.tsx";
async function fetchScenes(): Promise<string[]> {
const indexRef: string[] = await (await fetch(`/api/scenes`)).json();
const items = indexRef.filter((value) => value.includes("index"));
return items.map((i) => i.substring(1).split("/")[0]);
}
function mapSceneEntities(sceneData: SceneData): string[] {
return sceneData.entities.map((entity) => entity.name);
}
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
const scenesRaw = await fetchScenes();
type TestNode = Node<{ position: Vector; label: string }>;
const nodes: Array<TestNode> = [
{ position: createVector(), label: "foo" },
{ position: createVector(), label: "bar" },
{ position: createVector(), label: "lol" },
{ position: createVector(), label: "hai" },
{ position: createVector(), label: "sea" },
{ position: createVector(), label: "vot" },
{ position: createVector(), label: "zoe" },
{ position: createVector(), label: "asm" },
];
const edges: Array<Edge<TestNode>> = [
[nodes[0], nodes[1]],
[nodes[0], nodes[2]],
[nodes[4], nodes[5]],
[nodes[5], nodes[3]],
[nodes[1], nodes[2]],
[nodes[0], nodes[3]],
[nodes[2], nodes[6]],
[nodes[5], nodes[7]],
[nodes[5], nodes[6]],
];
const graph = createGraph<TestNode>(nodes, edges);
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
const [width, setWidth] = createSignal(320);
let isResizing = false;
const startResizing = (): void => {
isResizing = true;
};
const stopResizing = (): void => {
isResizing = false;
};
const handleMouseMove = (event: MouseEvent) => {
if (isResizing) {
setWidth(event.clientX);
self.dispatchEvent(new Event("resize"));
}
};
adjustGameContainer(gameContainer, width());
const [scenes] = createSignal(scenesRaw);
const [entities, setEntities] = createSignal(
mapSceneEntities(currentScene.data),
);
const setCurrentScene = async (items: ItemsRef): Promise<void> => {
const name = items.find((ref) => ref.item.isActive)!.item.label;
await loadScene(name);
setEntities(mapSceneEntities(currentScene.data));
};
const setActiveEntity = (items: ItemsRef): void => {
const activeRef = items.find((ref) => ref.item.isActive)!;
const instances = currentScene.entityInstanceMap.get(
activeRef.item.label,
)!.instances;
const entityRefs = items.filter(
(ref) => ref.item.label === activeRef.item.label,
);
const instance =
instances[entityRefs.findIndex((ref) => ref.item.isActive)];
console.log(instance.position);
};
onMount(() => {
self.addEventListener("resize", () => {
adjustGameContainer(gameContainer, width());
});
self.dispatchEvent(new Event("resize"));
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
});
return (
<div class="dev-tools" style={{ width: `${width()}px` }}>
<div class="tool-bar">
<RangeSlider
name="scale"
min={1}
max={8}
step={1}
value={viewport.initialScale}
onInput={setScale}
>
<ZoomScanIcon />
</RangeSlider>
<div class="scene-props">
<InputField
name="file"
value={currentScene.data.name}
icon={FileIcon()}
></InputField>
<InputField
type="number"
name="width"
value={String(currentScene.data.width)}
icon={ArrowAutofitWidthIcon()}
onChange={(value) => {
currentScene.data.width = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
<InputField
type="number"
name="height"
value={String(currentScene.data.height)}
icon={ArrowAutofitHeightIcon()}
onChange={(value) => {
currentScene.data.height = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
</div>
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<ItemList name="Entities" handler={setActiveEntity} items={entities} />
<GraphBrowser graph={graph} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>
);
};
export function use(container: HTMLElement): void {
render(() => <DevTools gameContainer={container} />, document.body);
}