Files
nage/game/entities/testEntity/entity.ts
T

99 lines
2.2 KiB
TypeScript

import { defineEntity } from "#/engine/Entity.ts";
import { createRect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import {
createSpriteAnimation,
defineSpriteSheet,
type Sprite,
type SpriteAnimation,
} from "#/engine/Sprite.ts";
import {
type Collider,
createCollider,
Shape,
} from "#/engine/system/physics.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts";
import charIdle from "#/game/assets/char-idle.png";
import charWalk from "#/game/assets/char-walk.png";
const srcs = {
idle: await defineSpriteSheet("/foo", 2, 4),
walk: await defineSpriteSheet(charWalk, 4, 4),
};
const sprites = {
idle: {
src: srcs.idle,
xStart: 0,
yStart: 0,
width: 16,
height: 16,
offset: createVector(-8, -8),
},
walk: {
src: srcs.walk,
xStart: 0,
yStart: 0,
width: 16,
height: 16,
offset: createVector(-8, -8),
},
};
const animations = {
idle: createSpriteAnimation(500, 2),
walk: createSpriteAnimation(250, 2),
};
const process = defineEntity<{
position: Vector;
velocity: Vector;
collider: Collider;
animation: SpriteAnimation;
animations: {
idle: SpriteAnimation;
walk: SpriteAnimation;
};
sprite: Sprite;
sprites: {
idle: Sprite;
walk: Sprite;
};
stuff: number;
}>("testEntity", {
position: createVector(),
velocity: createVector(),
collider: createCollider(Shape.Rect, createRect(16, 16)),
animation: animations.idle,
animations: animations,
sprite: sprites.idle,
sprites,
stuff: 1,
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
const stuff = $<number>("stuff").get(id)!;
const sprite = $<Sprite>("sprite").get(id)!;
const animation = $<SpriteAnimation>("animation").get(id)!;
velocity.x = stuff.value * 0.05;
position.x += velocity.x * delta;
// @ts-ignore
window.viewport = viewport;
if (position.x + collider.offset.x > viewport.canvas.width - 16) {
stuff.value = -1;
animation.value = animations.walk;
sprite.value = sprites.walk;
} else if (position.x + collider.offset.x < 0) {
stuff.value = 1;
animation.value = animations.idle;
sprite.value = sprites.idle;
}
});