Files
nage/dev/main.tsx
T
2026-01-07 22:58:31 +01:00

162 lines
4.7 KiB
TypeScript

import "./main.css";
import { type Component, createEffect, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { InputField } from "#/dev/controls/InputField.tsx";
import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
import { ItemList, type ItemsRef } from "#/dev/ItemList.tsx";
import { ArrowAutofitHeightIcon } from "#/dev/icons/ArrowAutofitHeight.tsx";
import { ArrowAutofitWidthIcon } from "#/dev/icons/ArrowAutofitWidth.tsx";
import { FileIcon } from "#/dev/icons/File.tsx";
import { ZoomScanIcon } from "#/dev/icons/ZoomScan.tsx";
import {
currentScene,
type SceneData,
sceneGraph,
setScene,
} from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
import { GraphBrowser } from "./GraphBrowser.tsx";
async function fetchScenes(): Promise<string[]> {
const indexRef: string[] = await (await fetch(`/api/scenes`)).json();
const items = indexRef.filter((value) => value.includes("index"));
return items.map((i) => i.substring(1).split("/")[0]);
}
function mapSceneEntities(sceneData: SceneData): string[] {
return sceneData.entities.map((entity) => entity.name);
}
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
const scenesRaw = await fetchScenes();
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
const [width, setWidth] = createSignal(320);
let isResizing = false;
const startResizing = (): void => {
isResizing = true;
};
const stopResizing = (): void => {
isResizing = false;
};
const handleMouseMove = (event: MouseEvent) => {
if (isResizing) {
setWidth(event.clientX);
self.dispatchEvent(new Event("resize"));
}
};
adjustGameContainer(gameContainer, width());
const [currentScale, setCurrentScale] = createSignal(viewport.initialScale);
const [sceneData, setSceneData] = createSignal(currentScene.data);
const [scenes] = createSignal(scenesRaw);
const [entities, setEntities] = createSignal(
mapSceneEntities(currentScene.data),
);
createEffect(() => {
setScale(currentScale());
});
const setCurrentScene = async (items: ItemsRef): Promise<void> => {
const name = items.find((ref) => ref.item.isActive)!.item.label;
await setScene(name);
setSceneData(currentScene.data);
setEntities(mapSceneEntities(currentScene.data));
};
const setActiveEntity = (items: ItemsRef): void => {
const activeRef = items.find((ref) => ref.item.isActive)!;
const instances = currentScene.entityInstanceMap.get(
activeRef.item.label,
)!.instances;
const entityRefs = items.filter(
(ref) => ref.item.label === activeRef.item.label,
);
const instance =
instances[entityRefs.findIndex((ref) => ref.item.isActive)];
console.log(instance.position);
};
onMount(() => {
self.addEventListener("resize", () => {
adjustGameContainer(gameContainer, width());
});
self.dispatchEvent(new Event("resize"));
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
});
return (
<div class="dev-tools" style={{ width: `${width()}px` }}>
<div class="tool-bar">
<div class="zoom-bar">
<button type="button" onClick={() => setCurrentScale(4)}>
<ZoomScanIcon />
</button>
<RangeSlider
name="scale"
min={1}
max={8}
step={1}
value={currentScale()}
onInput={(value) => setCurrentScale(value)}
></RangeSlider>
<span>{currentScale()}</span>
</div>
<div class="scene-props">
<InputField
name="file"
value={sceneData().name}
icon={FileIcon()}
></InputField>
<InputField
type="number"
name="width"
value={String(sceneData().width)}
icon={ArrowAutofitWidthIcon()}
onChange={(value) => {
currentScene.data.width = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
<InputField
type="number"
name="height"
value={String(sceneData().height)}
icon={ArrowAutofitHeightIcon()}
onChange={(value) => {
currentScene.data.height = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
</div>
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<GraphBrowser graph={sceneGraph} />
<ItemList name="Entities" handler={setActiveEntity} items={entities} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>
);
};
export function use(container: HTMLElement): void {
render(() => <DevTools gameContainer={container} />, document.body);
}