Files
nage/dev/main.tsx
T
2025-12-31 17:31:21 +01:00

172 lines
4.5 KiB
TypeScript

import "./main.css";
import { type Component, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { InputField } from "#/dev/controls/InputField.tsx";
import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
import { ItemList, type ListItem, mapActiveItem } from "#/dev/ItemList.tsx";
import {
ArrowAutofitHeightIcon,
ArrowAutofitWidthIcon,
FileIcon,
ZoomScanIcon,
} from "#/dev/icons/index.ts";
import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
async function fetchScenes(): Promise<Array<ListItem>> {
const indexRef: string[] = await (await fetch(`/api/scenes`)).json();
const items = indexRef.filter((value) => value.includes("index"));
return items.map((value) => {
const [label] = value.substring(1).split("/");
return { label, isActive: false };
});
}
function mapSceneEntities(sceneData: SceneData): Array<ListItem> {
const sets: Record<string, number> = {};
return sceneData.entities.map((entity, index) => {
sets[entity.name] =
sets[entity.name] === undefined ? 0 : sets[entity.name] + 1;
return {
label: entity.name,
isActive: false,
index,
};
});
}
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
const scenesRaw = await fetchScenes();
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
const [width, setWidth] = createSignal(320);
let isResizing = false;
const startResizing = (): void => {
isResizing = true;
};
const stopResizing = (): void => {
isResizing = false;
};
const handleMouseMove = (event: MouseEvent) => {
if (isResizing) {
setWidth(event.clientX);
self.dispatchEvent(new Event("resize"));
}
};
adjustGameContainer(gameContainer, width());
const [scenes, setScenes] = createSignal(
scenesRaw.map((scene) => ({
...scene,
isActive: scene.label === currentScene.data.name,
})),
);
const [entities, setEntities] = createSignal(
mapSceneEntities(currentScene.data),
);
const setCurrentScene = async (
items: Array<ListItem>,
index: number,
): Promise<void> => {
setScenes(mapActiveItem(items, index));
await loadScene(items[index].label);
setEntities(mapSceneEntities(currentScene.data));
};
const setActiveEntity = (items: Array<ListItem>, index: number): void => {
const entities = mapActiveItem(items, index);
setEntities(entities);
const entityName = items[index].label;
const instances = currentScene.entityInstanceMap.get(entityName)!.instances;
let instanceIndex = 0;
let indexCount = 0;
for (const item of entities) {
if (item.label === entityName) {
if (item.isActive) {
instanceIndex = indexCount;
}
indexCount += 1;
}
}
console.log(instances[instanceIndex].position);
};
onMount(() => {
self.addEventListener("resize", () => {
adjustGameContainer(gameContainer, width());
});
self.dispatchEvent(new Event("resize"));
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
});
return (
<div class="dev-tools" style={{ width: `${width()}px` }}>
<div class="tool-bar">
<RangeSlider
name="scale"
min={1}
max={8}
step={1}
value={viewport.initialScale}
onInput={setScale}
>
<ZoomScanIcon />
</RangeSlider>
<div class="scene-props">
<InputField
name="file"
value={currentScene.data.name}
icon={FileIcon()}
></InputField>
<InputField
type="number"
name="width"
value={String(currentScene.data.width)}
icon={ArrowAutofitWidthIcon()}
onChange={(value) => {
currentScene.data.width = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
<InputField
type="number"
name="height"
value={String(currentScene.data.height)}
icon={ArrowAutofitHeightIcon()}
onChange={(value) => {
currentScene.data.height = parseInt(value);
self.dispatchEvent(new Event("resize"));
}}
></InputField>
</div>
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<ItemList name="Entities" handler={setActiveEntity} items={entities} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>
);
};
export function use(container: HTMLElement): void {
render(() => <DevTools gameContainer={container} />, document.body);
}