Files
nage/engine/Entity.ts
T
2025-12-01 19:21:57 +01:00

44 lines
892 B
TypeScript

import { createVector, type Vector } from "#/lib/Vector.ts";
export type Entity<T> = {
[x: string]: any;
id: string;
position: Vector;
state: T;
};
export type Animate<T> = (
entity: Entity<T>,
ctx: CanvasRenderingContext2D,
delta: number,
) => void;
export type Process<T> = (entity: Entity<T>, delta: number) => void;
export const entityMap = new Map<string, Entity<unknown>>();
export const entityAnimateMap = new Map<string, Animate<never>>();
export const entityProcessMap = new Map<string, Process<never>>();
export function useEntity<T>(
id: string,
state: T,
): {
animate: (fn: Animate<T>) => void;
process: (fn: Process<T>) => void;
} {
entityMap.set(id, {
id,
position: createVector(),
state,
});
return {
animate(fn: Animate<T>): void {
entityAnimateMap.set(id, fn);
},
process(fn: Process<T>): void {
entityProcessMap.set(id, fn);
},
};
}