Files
nage/game/entities/hero/entity.ts
T
2026-03-05 23:36:33 +01:00

51 lines
1.5 KiB
TypeScript

// import { createCircle } from "#/engine/Circle.ts";
// import { moveAndCollide } from "#/engine/Collision.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { pointer } from "#/engine/Pointer.ts";
import $ from "#/engine/Scene.ts";
import {
createSprite,
createSpritePlayback,
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
const speed = 0.05;
const idleSrc = await defineSpriteSheet(charIdle, 2, 4);
const process = defineEntity("hero", {
position: createVector(),
sprite: createSprite(idleSrc),
playback: createSpritePlayback(500, 2),
// body: createCircle(createVector(), 4),
velocity: createVector(),
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!;
const velocity = velocityMap.get(id)!;
// const body = bodyMap.get(id);
if (pointer.isDown) {
position.x = pointer.position.x;
position.y = pointer.position.y;
}
velocity.x -= keyboardInput.arrowLeft ? speed : 0;
velocity.x += keyboardInput.arrowRight ? speed : 0;
velocity.y -= keyboardInput.arrowUp ? speed : 0;
velocity.y += keyboardInput.arrowDown ? speed : 0;
// const collision = moveAndCollide(body, velocity, delta);
// slideOnCollision(velocity, collision);
// slide(velocity, collision.normal);
position.x = Math.round(velocity.x * delta + position.x);
position.y = Math.round(velocity.y * delta + position.y);
velocity.x = 0;
velocity.y = 0;
});