51 lines
1.5 KiB
TypeScript
51 lines
1.5 KiB
TypeScript
// import { createCircle } from "#/engine/Circle.ts";
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// import { moveAndCollide } from "#/engine/Collision.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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createSpritePlayback,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import charIdle from "#/game/assets/char-idle.png";
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const speed = 0.05;
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const idleSrc = await defineSpriteSheet(charIdle, 2, 4);
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const process = defineEntity("hero", {
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position: createVector(),
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sprite: createSprite(idleSrc),
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playback: createSpritePlayback(500, 2),
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// body: createCircle(createVector(), 4),
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velocity: createVector(),
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});
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!;
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const velocity = velocityMap.get(id)!;
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// const body = bodyMap.get(id);
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if (pointer.isDown) {
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position.x = pointer.position.x;
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position.y = pointer.position.y;
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}
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velocity.x -= keyboardInput.arrowLeft ? speed : 0;
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velocity.x += keyboardInput.arrowRight ? speed : 0;
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velocity.y -= keyboardInput.arrowUp ? speed : 0;
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velocity.y += keyboardInput.arrowDown ? speed : 0;
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// const collision = moveAndCollide(body, velocity, delta);
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// slideOnCollision(velocity, collision);
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// slide(velocity, collision.normal);
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position.x = Math.round(velocity.x * delta + position.x);
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position.y = Math.round(velocity.y * delta + position.y);
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velocity.x = 0;
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velocity.y = 0;
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});
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