This commit is contained in:
kolaflash
2025-11-25 19:32:27 +01:00
commit 104f0998e1
36 changed files with 1274 additions and 0 deletions
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import { loadImage } from "#/lib/loadImage.ts";
import { createSprite, type Sprite } from "#/lib/Sprite.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
export type Entity = {
id: string;
src: string;
width: number;
height: number;
};
export type EntityInstance = {
position: Vector;
width: number;
height: number;
sprite: Sprite;
};
export function createEntity(
id: string,
src: string,
width: number = 16,
height: number = 16,
): Entity {
return { id, width, height, src };
}
export async function loadEntity(name: string): Promise<EntityInstance> {
const entity = (await import(`#/entities/${name}/index.ts`)).default;
const { width, height } = entity;
const sprite = createSprite(await loadImage(entity.src), 2, 4);
const position = createVector();
return { position, width, height, sprite };
}
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export type SceneData = {
id: string;
width: number;
height: number;
entities: string[];
};
export type Scene = {
data: SceneData;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
let sceneChangeCallback: SceneChangeCallback = (): void => {};
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
export const currentScene: Scene = {
data: {
id: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
};
export function useScene(data: SceneData): {
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, fn);
},
};
}
export function setSceneChangeCallback(callback: SceneChangeCallback) {
sceneChangeCallback = callback;
}
export function changeScene(scene: Scene): void {
sceneChangeCallback(currentScene, scene);
currentScene.data = scene.data;
currentScene.process = scene.process;
}
export async function loadScene(name: string): Promise<void> {
await import(`#/scenes/${name}/index.ts`);
const data = sceneDataMap.get(name)!;
currentScene.data = data;
const process = sceneProcessMap.get(name)!;
currentScene.process = process;
}
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import { createVector, type Vector } from "#/lib/Vector.ts";
export type Viewport = {
initialScale: number;
imageSmoothing: CanvasImageSmoothing;
translation: Vector;
ctx: CanvasRenderingContext2D;
canvas: HTMLCanvasElement;
gameContainer: HTMLElement;
canvasContainer: HTMLElement;
};
export const viewport: Viewport = {
initialScale: 4,
imageSmoothing: {
imageSmoothingEnabled: false,
imageSmoothingQuality: "low",
},
translation: createVector(),
ctx: null as unknown as CanvasRenderingContext2D,
canvas: null as unknown as HTMLCanvasElement,
gameContainer: null as unknown as HTMLElement,
canvasContainer: null as unknown as HTMLElement,
};
export function initViewport(): void {
const gameContainer = document.createElement("div");
gameContainer.id = "gameContainer";
const canvasContainer = document.createElement("div");
canvasContainer.id = "canvasContainer";
const canvas = document.createElement("canvas");
viewport.ctx = canvas.getContext("2d", {
alpha: false,
}) as CanvasRenderingContext2D;
viewport.canvas = canvas;
viewport.canvasContainer = canvasContainer;
viewport.gameContainer = gameContainer;
canvasContainer.appendChild(canvas);
gameContainer.appendChild(canvasContainer);
document.body.appendChild(gameContainer);
}
export function setScale(scale: number): void {
viewport.initialScale = scale;
self.dispatchEvent(new Event("resize"));
}
export function resizeCanvas(width: number, height: number): void {
const {
initialScale,
imageSmoothing,
ctx,
canvas,
canvasContainer,
gameContainer,
} = viewport;
const containerWidth = (gameContainer.offsetWidth / initialScale) | 0;
const containerHeight = (gameContainer.offsetHeight / initialScale) | 0;
canvas.width = Math.min(width, containerWidth);
canvas.height = Math.min(height, containerHeight);
ctx.imageSmoothingEnabled = imageSmoothing.imageSmoothingEnabled;
ctx.imageSmoothingQuality = imageSmoothing.imageSmoothingQuality;
const canvasWidth =
canvas.width * initialScale - (containerWidth % initialScale);
const canvasHeight =
canvas.height * initialScale - (containerHeight % initialScale);
canvasContainer.style = `width: ${canvasWidth}px; height: ${canvasHeight}px;`;
}
export function resetCtx() {
const { ctx, canvas, translation } = viewport;
ctx.restore();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(-(translation.x | 0), -(translation.y | 0));
}