Rename playback to animation again
This commit is contained in:
+9
-9
@@ -16,7 +16,7 @@ export type SpriteSheet = {
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frameHeight: number;
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};
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export type SpritePlayback = {
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export type SpriteAnimation = {
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xIndex: number;
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yIndex: number;
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frameTime: number;
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@@ -71,10 +71,10 @@ export async function defineSpriteSheet(
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return src;
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}
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export function createSpritePlayback(
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export function createSpriteAnimation(
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frameTime: number,
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yIndex: number,
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): SpritePlayback {
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): SpriteAnimation {
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return {
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xIndex: 0,
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yIndex,
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@@ -108,16 +108,16 @@ export function drawSprite(
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export function animateSprite(
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sprite: Sprite,
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playback: SpritePlayback,
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animation: SpriteAnimation,
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delta: number,
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): void {
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const sheet = spriteSheetMap.get(sprite.src)!;
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if ((playback.frameDelta += delta) > playback.frameTime) {
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playback.frameDelta = 0;
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if ((playback.xIndex += 1) >= sheet.xFrames) {
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playback.xIndex = 0;
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if ((animation.frameDelta += delta) > animation.frameTime) {
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animation.frameDelta = 0;
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if ((animation.xIndex += 1) >= sheet.xFrames) {
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animation.xIndex = 0;
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}
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}
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sprite.xStart = playback.xIndex * sheet.frameWidth;
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sprite.xStart = animation.xIndex * sheet.frameWidth;
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}
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@@ -2,12 +2,12 @@ import $ from "#/engine/Scene.ts";
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import {
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animateSprite,
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type Sprite,
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type SpritePlayback,
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type SpriteAnimation,
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} from "#/engine/Sprite.ts";
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export function animateSprites(delta: number): void {
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for (const [id, playback] of $<SpritePlayback>("playback").entries()) {
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for (const [id, animation] of $<SpriteAnimation>("animation").entries()) {
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const sprite = $<Sprite>("sprite").get(id)!;
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animateSprite(sprite.value, playback.value, delta);
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animateSprite(sprite.value, animation.value, delta);
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}
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}
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@@ -4,7 +4,7 @@ import { pointer } from "#/engine/Pointer.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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createSpritePlayback,
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createSpriteAnimation,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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@@ -16,7 +16,7 @@ const idleSrc = await defineSpriteSheet(charIdle, 2, 4);
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const process = defineEntity("hero", {
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position: createVector(),
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sprite: createSprite(idleSrc),
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playback: createSpritePlayback(500, 2),
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animation: createSpriteAnimation(500, 2),
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velocity: createVector(),
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});
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@@ -1,7 +1,7 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import {
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createSprite,
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createSpritePlayback,
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createSpriteAnimation,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { createVector } from "#/engine/Vector.ts";
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@@ -12,5 +12,5 @@ const portalSrc = await defineSpriteSheet(portal, 3, 1);
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defineEntity("portal", {
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position: createVector(),
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sprite: createSprite(portalSrc),
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playback: createSpritePlayback(400, 0),
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animation: createSpriteAnimation(400, 0),
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});
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@@ -1,10 +1,10 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSpritePlayback,
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createSpriteAnimation,
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defineSpriteSheet,
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type Sprite,
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type SpritePlayback,
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type SpriteAnimation,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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@@ -33,17 +33,17 @@ const sprites = {
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},
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};
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const playbacks = {
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idle: createSpritePlayback(500, 2),
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walk: createSpritePlayback(250, 2),
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const animations = {
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idle: createSpriteAnimation(500, 2),
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walk: createSpriteAnimation(250, 2),
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};
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const process = defineEntity<{
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position: Vector;
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playback: SpritePlayback;
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playbacks: {
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idle: SpritePlayback;
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walk: SpritePlayback;
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animation: SpriteAnimation;
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animations: {
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idle: SpriteAnimation;
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walk: SpriteAnimation;
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};
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sprite: Sprite;
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sprites: {
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@@ -53,8 +53,8 @@ const process = defineEntity<{
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stuff: number;
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}>("testEntity", {
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position: createVector(),
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playback: playbacks.idle,
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playbacks: playbacks,
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animation: animations.idle,
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animations: animations,
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sprite: sprites.idle,
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sprites,
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stuff: 1,
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@@ -64,16 +64,16 @@ process((id, _delta) => {
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const position = $<Vector>("position").get(id)!;
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const stuff = $<number>("stuff").get(id)!;
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const sprite = $<Sprite>("sprite").get(id)!;
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const playback = $<SpritePlayback>("playback").get(id)!;
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const animation = $<SpriteAnimation>("animation").get(id)!;
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position.value.x += stuff.value * 0.5;
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if (position.value.x > viewport.canvas.width - 16) {
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stuff.value = -1;
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playback.value = playbacks.walk;
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animation.value = animations.walk;
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sprite.value = sprites.walk;
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} else if (position.value.x < 0) {
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stuff.value = 1;
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playback.value = playbacks.idle;
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animation.value = animations.idle;
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sprite.value = sprites.idle;
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}
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});
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