WIP WIP WIP

This commit is contained in:
Schluffe
2026-03-16 00:18:11 +01:00
parent a1c4dd8401
commit 6e95c538fb
6 changed files with 84 additions and 46 deletions
+37
View File
@@ -0,0 +1,37 @@
import type { Polygon } from "#/engine/Polygon.ts";
import type { Vector } from "#/engine/Vector.ts";
export function drawPoint(
ctx: CanvasRenderingContext2D,
position: Vector,
radius: number = 1,
color: string = "#fff",
): void {
ctx.beginPath();
ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
}
export function drawPolygon(
ctx: CanvasRenderingContext2D,
polygon: Polygon,
color: string = "#fff",
): void {
drawPoint(ctx, polygon.position);
ctx.beginPath();
ctx.moveTo(
polygon.points[0].x + polygon.position.x,
polygon.points[0].y + polygon.position.y,
);
for (let i = polygon.points.length - 1; i >= 0; i--) {
ctx.lineTo(
polygon.points[i].x + polygon.position.x,
polygon.points[i].y + polygon.position.y,
);
}
ctx.strokeStyle = color;
ctx.stroke();
}
+12
View File
@@ -3,6 +3,7 @@ import { type Component, createEffect, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import $, {
currentScene,
type SceneChange,
type SceneData,
sceneChangeSet,
sceneGraph,
@@ -121,6 +122,17 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
if (location.hash) {
const callback: SceneChange = (sceneData) => {
const name = location.hash.substring(1);
if (sceneData.name !== name) {
setScene(name).catch(console.error);
}
sceneChangeSet.delete(callback);
};
sceneChangeSet.add(callback);
}
});
return (
+21
View File
@@ -0,0 +1,21 @@
import $ from "#/engine/Scene.ts";
import type { Vector } from "#/engine/Vector.ts";
export type Collider = {};
export type Collision = {};
export function moveAndCollide(
collider: Collider,
velocity: Vector,
delta: number,
): Collision {}
export function processPhysics(
ctx: CanvasRenderingContext2D,
delta: number,
): void {
for (const [id, collider] of $<Collider>("collider")!.entries()) {
const position = $<Vector>("position")!.get(id);
}
}
+10
View File
@@ -1,3 +1,4 @@
import { createCircle } from "#/engine/Circle.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { pointer } from "#/engine/Pointer.ts";
@@ -7,6 +8,10 @@ import {
createSpriteAnimation,
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import {
type Collider,
moveAndCollide,
} from "#/engine/system/processPhysics.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
@@ -18,11 +23,13 @@ const process = defineEntity("hero", {
sprite: createSprite(idleSrc),
animation: createSpriteAnimation(500, 2),
velocity: createVector(),
collider: createCircle(createVector(), 8),
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) {
position.x = pointer.position.x;
@@ -39,4 +46,7 @@ process((id, delta) => {
velocity.x = 0;
velocity.y = 0;
const collision = moveAndCollide(collider, velocity, delta);
console.log(collision);
});
+1 -46
View File
@@ -1,53 +1,8 @@
import { createPolygon, type Polygon } from "#/engine/Polygon.ts";
import { defineScene } from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import data from "./data.json";
const { process, linkScenes } = defineScene(data);
linkScenes(["testScene"] as const);
const polygon = createPolygon(createVector(32, 32), [
createVector(0, 0),
createVector(0, 16),
createVector(16, 16),
]);
function drawPoint(
ctx: CanvasRenderingContext2D,
position: Vector,
radius: number = 2,
color: string = "#fff",
): void {
ctx.beginPath();
ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
}
function drawPoly(
ctx: CanvasRenderingContext2D,
poly: Polygon,
trigger: boolean = false,
): void {
drawPoint(ctx, poly.position);
ctx.beginPath();
ctx.moveTo(
poly.points[0].x + poly.position.x + 0.5,
poly.points[0].y + poly.position.y + 0.5,
);
for (let i = poly.points.length - 1; i >= 0; i--) {
ctx.lineTo(
poly.points[i].x + poly.position.x + 0.5,
poly.points[i].y + poly.position.y + 0.5,
);
}
ctx.strokeStyle = trigger ? "red" : "orange";
ctx.stroke();
}
process((ctx, _delta) => {
drawPoly(ctx, polygon);
});
process((_ctx, _delta) => {});
+3
View File
@@ -3,6 +3,7 @@ import { listenPointer } from "#/engine/Pointer.ts";
import { currentScene, setScene } from "#/engine/Scene.ts";
import { animateSprites } from "#/engine/system/animateSprites.ts";
import { drawSprites } from "#/engine/system/drawSprites.ts";
import { processPhysics } from "#/engine/system/processPhysics.ts";
import {
initViewport,
resetCtx,
@@ -19,6 +20,8 @@ function animate(timestamp: number): void {
resetCtx();
currentScene.process(viewport.ctx, delta);
processPhysics(viewport.ctx, delta);
animateSprites(delta);
drawSprites(viewport.ctx);