This commit is contained in:
Schluffe
2026-03-15 14:48:17 +01:00
parent 650b28a660
commit a1c4dd8401
4 changed files with 108 additions and 19 deletions
+42 -1
View File
@@ -1,7 +1,48 @@
import type { Vector } from "#/engine/Vector.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
export type Polygon = {
position: Vector;
points: Array<Vector>;
axes: Array<Vector>;
};
export function createPolygon(
position: Vector,
points: Array<Vector>,
): Polygon {
const axes = points.map(() => createVector());
const polygon = { position, points, axes };
updateAxes(polygon);
return polygon;
}
export function updateAxes({ points, axes }: Polygon): void {
const cap = axes.length - 1;
const p0 = points[0];
let pi = p0;
for (let i = 0; i < cap; i++) {
const pj = points[i + 1];
const nx = -(pj.y - pi.y);
const ny = pj.x - pi.x;
const invLen = 1.0 / Math.sqrt(nx * nx + ny * ny);
const axis = axes[i];
axis.x = nx * invLen;
axis.y = ny * invLen;
pi = pj;
}
const nx = -(p0.y - pi.y);
const ny = p0.x - pi.x;
const invLen = 1.0 / Math.sqrt(nx * nx + ny * ny);
const axis = axes[cap];
axis.x = nx * invLen;
axis.y = ny * invLen;
}
+8 -5
View File
@@ -27,13 +27,16 @@ export function drawSprites(ctx: CanvasRenderingContext2D): void {
for (const drawable of drawables.sort(
(a, b) => a.position.value.y - b.position.value.y,
)) {
const sprite = drawable.sprite.value;
const position = drawable.position.value;
drawSprite(
ctx,
spriteSheetMap.get(drawable.sprite.value.src)!,
drawable.sprite.value.xStart,
drawable.sprite.value.yStart,
drawable.position.value.x,
drawable.position.value.y,
spriteSheetMap.get(sprite.src)!,
sprite.xStart,
sprite.yStart,
position.x,
position.y,
);
}
}
+12 -12
View File
@@ -21,22 +21,22 @@ const process = defineEntity("hero", {
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!;
const velocity = $<Vector>("velocity").get(id)!;
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
if (pointer.isDown) {
position.value.x = pointer.position.x;
position.value.y = pointer.position.y;
position.x = pointer.position.x;
position.y = pointer.position.y;
}
velocity.value.x -= keyboardInput.arrowLeft ? speed : 0;
velocity.value.x += keyboardInput.arrowRight ? speed : 0;
velocity.value.y -= keyboardInput.arrowUp ? speed : 0;
velocity.value.y += keyboardInput.arrowDown ? speed : 0;
velocity.x -= keyboardInput.arrowLeft ? speed : 0;
velocity.x += keyboardInput.arrowRight ? speed : 0;
velocity.y -= keyboardInput.arrowUp ? speed : 0;
velocity.y += keyboardInput.arrowDown ? speed : 0;
position.value.x = Math.round(velocity.value.x * delta + position.value.x);
position.value.y = Math.round(velocity.value.y * delta + position.value.y);
position.x = Math.round(velocity.x * delta + position.x);
position.y = Math.round(velocity.y * delta + position.y);
velocity.value.x = 0;
velocity.value.y = 0;
velocity.x = 0;
velocity.y = 0;
});
+46 -1
View File
@@ -1,8 +1,53 @@
import { createPolygon, type Polygon } from "#/engine/Polygon.ts";
import { defineScene } from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import data from "./data.json";
const { process, linkScenes } = defineScene(data);
linkScenes(["testScene"] as const);
process((_ctx, _delta) => {});
const polygon = createPolygon(createVector(32, 32), [
createVector(0, 0),
createVector(0, 16),
createVector(16, 16),
]);
function drawPoint(
ctx: CanvasRenderingContext2D,
position: Vector,
radius: number = 2,
color: string = "#fff",
): void {
ctx.beginPath();
ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
}
function drawPoly(
ctx: CanvasRenderingContext2D,
poly: Polygon,
trigger: boolean = false,
): void {
drawPoint(ctx, poly.position);
ctx.beginPath();
ctx.moveTo(
poly.points[0].x + poly.position.x + 0.5,
poly.points[0].y + poly.position.y + 0.5,
);
for (let i = poly.points.length - 1; i >= 0; i--) {
ctx.lineTo(
poly.points[i].x + poly.position.x + 0.5,
poly.points[i].y + poly.position.y + 0.5,
);
}
ctx.strokeStyle = trigger ? "red" : "orange";
ctx.stroke();
}
process((ctx, _delta) => {
drawPoly(ctx, polygon);
});