WIP
This commit is contained in:
+4
-1
@@ -108,7 +108,10 @@ const [loadScene, sceneCache] = useWithAsyncCache(async (name: string) => {
|
||||
data.entities.map(
|
||||
async (entityData: EntityData<unknown>, index: number) => {
|
||||
await import(`#/game/entities/${entityData.name}/entity.ts`);
|
||||
// TODO
|
||||
for (const blueprint of entityBlueprintMap
|
||||
.get(entityData.name)!
|
||||
.entries()) {
|
||||
}
|
||||
},
|
||||
),
|
||||
);
|
||||
|
||||
+1
-4
@@ -7,7 +7,6 @@ import {
|
||||
Show,
|
||||
} from "solid-js";
|
||||
import { render } from "solid-js/web";
|
||||
import type { Entity } from "#/engine/Entity.ts";
|
||||
import {
|
||||
currentScene,
|
||||
type SceneData,
|
||||
@@ -73,9 +72,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
|
||||
const [entities, setEntities] = createSignal(
|
||||
mapSceneEntities(currentScene.data),
|
||||
);
|
||||
const [activeEntity, setActiveEntity] = createSignal<null | Entity<object>>(
|
||||
null,
|
||||
);
|
||||
const [activeEntity, setActiveEntity] = createSignal<null | object>(null); // TODO
|
||||
|
||||
createEffect(() => {
|
||||
setScale(currentScale());
|
||||
|
||||
@@ -7,7 +7,7 @@ export default class MapProxy<K, V> {
|
||||
this.map = new Map();
|
||||
}
|
||||
|
||||
get(key: K): V | undefined {
|
||||
return this.map.get(key)?.value;
|
||||
get(key: K): Box<V> | undefined {
|
||||
return this.map.get(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// import { createCircle } from "#/engine/Circle.ts";
|
||||
// import { moveAndCollide } from "#/engine/Collision.ts";
|
||||
import { defineEntity } from "#/engine/Entity.ts";
|
||||
import { keyboardInput } from "#/engine/Keyboard.ts";
|
||||
import { pointer } from "#/engine/Pointer.ts";
|
||||
@@ -19,32 +17,26 @@ const process = defineEntity("hero", {
|
||||
position: createVector(),
|
||||
sprite: createSprite(idleSrc),
|
||||
playback: createSpritePlayback(500, 2),
|
||||
// body: createCircle(createVector(), 4),
|
||||
velocity: createVector(),
|
||||
});
|
||||
|
||||
process((id, delta) => {
|
||||
const position = $<Vector>("position").get(id)!;
|
||||
const velocity = velocityMap.get(id)!;
|
||||
// const body = bodyMap.get(id);
|
||||
const velocity = $<Vector>("velocity").get(id)!;
|
||||
|
||||
if (pointer.isDown) {
|
||||
position.x = pointer.position.x;
|
||||
position.y = pointer.position.y;
|
||||
position.value.x = pointer.position.x;
|
||||
position.value.y = pointer.position.y;
|
||||
}
|
||||
|
||||
velocity.x -= keyboardInput.arrowLeft ? speed : 0;
|
||||
velocity.x += keyboardInput.arrowRight ? speed : 0;
|
||||
velocity.y -= keyboardInput.arrowUp ? speed : 0;
|
||||
velocity.y += keyboardInput.arrowDown ? speed : 0;
|
||||
velocity.value.x -= keyboardInput.arrowLeft ? speed : 0;
|
||||
velocity.value.x += keyboardInput.arrowRight ? speed : 0;
|
||||
velocity.value.y -= keyboardInput.arrowUp ? speed : 0;
|
||||
velocity.value.y += keyboardInput.arrowDown ? speed : 0;
|
||||
|
||||
// const collision = moveAndCollide(body, velocity, delta);
|
||||
// slideOnCollision(velocity, collision);
|
||||
// slide(velocity, collision.normal);
|
||||
position.value.x = Math.round(velocity.value.x * delta + position.value.x);
|
||||
position.value.y = Math.round(velocity.value.y * delta + position.value.y);
|
||||
|
||||
position.x = Math.round(velocity.x * delta + position.x);
|
||||
position.y = Math.round(velocity.y * delta + position.y);
|
||||
|
||||
velocity.x = 0;
|
||||
velocity.y = 0;
|
||||
velocity.value.x = 0;
|
||||
velocity.value.y = 0;
|
||||
});
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
import { box } from "#/engine/Box.ts";
|
||||
import { defineEntity } from "#/engine/Entity.ts";
|
||||
import { createSpritePlayback, defineSpriteSheet } from "#/engine/Sprite.ts";
|
||||
import {
|
||||
createSprite,
|
||||
createSpritePlayback,
|
||||
defineSpriteSheet,
|
||||
} from "#/engine/Sprite.ts";
|
||||
import { createVector } from "#/engine/Vector.ts";
|
||||
import portal from "#/game/assets/portal.png";
|
||||
|
||||
const portalSheet = await defineSpriteSheet(portal, 3, 1);
|
||||
const sprite = {
|
||||
src: portalSheet,
|
||||
xStart: 0,
|
||||
yStart: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
};
|
||||
const portalSrc = await defineSpriteSheet(portal, 3, 1);
|
||||
|
||||
defineEntity("portal", {
|
||||
position: createVector(64, 64),
|
||||
sprite,
|
||||
animation: box(createSpritePlayback(sprite, 400, 0)),
|
||||
sprite: createSprite(portalSrc),
|
||||
animation: createSpritePlayback(400, 0),
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { type Box, box } from "#/engine/Box.ts";
|
||||
import { defineEntity } from "#/engine/Entity.ts";
|
||||
import $ from "#/engine/Scene.ts";
|
||||
import {
|
||||
createSpritePlayback,
|
||||
defineSpriteSheet,
|
||||
@@ -11,21 +11,21 @@ import { viewport } from "#/engine/Viewport.ts";
|
||||
import charIdle from "#/game/assets/char-idle.png";
|
||||
import charWalk from "#/game/assets/char-walk.png";
|
||||
|
||||
const sheets = {
|
||||
const srcs = {
|
||||
idle: await defineSpriteSheet(charIdle, 2, 4),
|
||||
walk: await defineSpriteSheet(charWalk, 4, 4),
|
||||
};
|
||||
|
||||
const sprites = {
|
||||
idle: {
|
||||
src: sheets.idle,
|
||||
src: srcs.idle,
|
||||
xStart: 0,
|
||||
yStart: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
walk: {
|
||||
src: sheets.walk,
|
||||
src: srcs.walk,
|
||||
xStart: 0,
|
||||
yStart: 0,
|
||||
width: 16,
|
||||
@@ -33,15 +33,15 @@ const sprites = {
|
||||
},
|
||||
};
|
||||
|
||||
const animations = {
|
||||
idle: createSpritePlayback(sprites.idle, 500, 2),
|
||||
walk: createSpritePlayback(sprites.walk, 250, 2),
|
||||
const playbacks = {
|
||||
idle: createSpritePlayback(500, 2),
|
||||
walk: createSpritePlayback(250, 2),
|
||||
};
|
||||
|
||||
const process = defineEntity<{
|
||||
position: Vector;
|
||||
animation: Box<SpritePlayback>;
|
||||
animations: {
|
||||
playback: SpritePlayback;
|
||||
playbacks: {
|
||||
idle: SpritePlayback;
|
||||
walk: SpritePlayback;
|
||||
};
|
||||
@@ -53,22 +53,27 @@ const process = defineEntity<{
|
||||
stuff: number;
|
||||
}>("testEntity", {
|
||||
position: createVector(),
|
||||
animation: box(animations.idle),
|
||||
animations,
|
||||
playback: playbacks.idle,
|
||||
playbacks: playbacks,
|
||||
sprite: sprites.idle,
|
||||
sprites,
|
||||
stuff: 1,
|
||||
});
|
||||
|
||||
process((entity, _delta) => {
|
||||
entity.position.x += entity.stuff * 0.5;
|
||||
if (entity.position.x > viewport.canvas.width - 16) {
|
||||
entity.stuff = -1;
|
||||
entity.animation.value = entity.animations.walk;
|
||||
entity.sprite = entity.sprites.walk;
|
||||
} else if (entity.position.x < 0) {
|
||||
entity.stuff = 1;
|
||||
entity.animation.value = entity.animations.idle;
|
||||
entity.sprite = entity.sprites.idle;
|
||||
process((id, _delta) => {
|
||||
const position = $<Vector>("position").get(id)!;
|
||||
const stuff = $<number>("stuff").get(id)!;
|
||||
const sprite = $<Sprite>("sprite").get(id)!;
|
||||
const playback = $<SpritePlayback>("playback").get(id)!;
|
||||
|
||||
position.value.x += stuff.value * 0.5;
|
||||
if (position.value.x > viewport.canvas.width - 16) {
|
||||
stuff.value = -1;
|
||||
playback.value = playbacks.walk;
|
||||
sprite.value = sprites.walk;
|
||||
} else if (position.value.x < 0) {
|
||||
stuff.value = 1;
|
||||
playback.value = playbacks.idle;
|
||||
sprite.value = sprites.idle;
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user