WIP
This commit is contained in:
+4
-1
@@ -108,7 +108,10 @@ const [loadScene, sceneCache] = useWithAsyncCache(async (name: string) => {
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data.entities.map(
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data.entities.map(
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async (entityData: EntityData<unknown>, index: number) => {
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async (entityData: EntityData<unknown>, index: number) => {
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await import(`#/game/entities/${entityData.name}/entity.ts`);
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await import(`#/game/entities/${entityData.name}/entity.ts`);
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// TODO
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for (const blueprint of entityBlueprintMap
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.get(entityData.name)!
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.entries()) {
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}
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},
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},
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),
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),
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);
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);
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+1
-4
@@ -7,7 +7,6 @@ import {
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Show,
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Show,
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} from "solid-js";
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} from "solid-js";
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import { render } from "solid-js/web";
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import { render } from "solid-js/web";
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import type { Entity } from "#/engine/Entity.ts";
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import {
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import {
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currentScene,
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currentScene,
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type SceneData,
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type SceneData,
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@@ -73,9 +72,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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const [entities, setEntities] = createSignal(
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const [entities, setEntities] = createSignal(
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mapSceneEntities(currentScene.data),
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mapSceneEntities(currentScene.data),
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);
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);
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const [activeEntity, setActiveEntity] = createSignal<null | Entity<object>>(
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const [activeEntity, setActiveEntity] = createSignal<null | object>(null); // TODO
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null,
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);
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createEffect(() => {
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createEffect(() => {
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setScale(currentScale());
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setScale(currentScale());
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@@ -7,7 +7,7 @@ export default class MapProxy<K, V> {
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this.map = new Map();
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this.map = new Map();
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}
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}
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get(key: K): V | undefined {
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get(key: K): Box<V> | undefined {
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return this.map.get(key)?.value;
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return this.map.get(key);
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}
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}
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}
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}
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@@ -1,5 +1,3 @@
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// import { createCircle } from "#/engine/Circle.ts";
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// import { moveAndCollide } from "#/engine/Collision.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { pointer } from "#/engine/Pointer.ts";
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@@ -19,32 +17,26 @@ const process = defineEntity("hero", {
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position: createVector(),
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position: createVector(),
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sprite: createSprite(idleSrc),
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sprite: createSprite(idleSrc),
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playback: createSpritePlayback(500, 2),
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playback: createSpritePlayback(500, 2),
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// body: createCircle(createVector(), 4),
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velocity: createVector(),
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velocity: createVector(),
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});
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});
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process((id, delta) => {
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!;
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const position = $<Vector>("position").get(id)!;
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const velocity = velocityMap.get(id)!;
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const velocity = $<Vector>("velocity").get(id)!;
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// const body = bodyMap.get(id);
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if (pointer.isDown) {
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if (pointer.isDown) {
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position.x = pointer.position.x;
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position.value.x = pointer.position.x;
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position.y = pointer.position.y;
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position.value.y = pointer.position.y;
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}
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}
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velocity.x -= keyboardInput.arrowLeft ? speed : 0;
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velocity.value.x -= keyboardInput.arrowLeft ? speed : 0;
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velocity.x += keyboardInput.arrowRight ? speed : 0;
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velocity.value.x += keyboardInput.arrowRight ? speed : 0;
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velocity.y -= keyboardInput.arrowUp ? speed : 0;
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velocity.value.y -= keyboardInput.arrowUp ? speed : 0;
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velocity.y += keyboardInput.arrowDown ? speed : 0;
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velocity.value.y += keyboardInput.arrowDown ? speed : 0;
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// const collision = moveAndCollide(body, velocity, delta);
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position.value.x = Math.round(velocity.value.x * delta + position.value.x);
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// slideOnCollision(velocity, collision);
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position.value.y = Math.round(velocity.value.y * delta + position.value.y);
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// slide(velocity, collision.normal);
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position.x = Math.round(velocity.x * delta + position.x);
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velocity.value.x = 0;
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position.y = Math.round(velocity.y * delta + position.y);
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velocity.value.y = 0;
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velocity.x = 0;
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velocity.y = 0;
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});
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});
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@@ -1,20 +1,16 @@
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import { box } from "#/engine/Box.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { createSpritePlayback, defineSpriteSheet } from "#/engine/Sprite.ts";
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import {
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createSprite,
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createSpritePlayback,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { createVector } from "#/engine/Vector.ts";
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import { createVector } from "#/engine/Vector.ts";
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import portal from "#/game/assets/portal.png";
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import portal from "#/game/assets/portal.png";
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const portalSheet = await defineSpriteSheet(portal, 3, 1);
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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const sprite = {
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src: portalSheet,
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xStart: 0,
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yStart: 0,
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width: 16,
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height: 16,
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};
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defineEntity("portal", {
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defineEntity("portal", {
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position: createVector(64, 64),
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position: createVector(64, 64),
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sprite,
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sprite: createSprite(portalSrc),
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animation: box(createSpritePlayback(sprite, 400, 0)),
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animation: createSpritePlayback(400, 0),
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});
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});
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@@ -1,5 +1,5 @@
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import { type Box, box } from "#/engine/Box.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import $ from "#/engine/Scene.ts";
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import {
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import {
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createSpritePlayback,
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createSpritePlayback,
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defineSpriteSheet,
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defineSpriteSheet,
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@@ -11,21 +11,21 @@ import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charIdle from "#/game/assets/char-idle.png";
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import charWalk from "#/game/assets/char-walk.png";
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import charWalk from "#/game/assets/char-walk.png";
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const sheets = {
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const srcs = {
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idle: await defineSpriteSheet(charIdle, 2, 4),
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idle: await defineSpriteSheet(charIdle, 2, 4),
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walk: await defineSpriteSheet(charWalk, 4, 4),
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walk: await defineSpriteSheet(charWalk, 4, 4),
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};
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};
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const sprites = {
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const sprites = {
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idle: {
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idle: {
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src: sheets.idle,
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src: srcs.idle,
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xStart: 0,
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xStart: 0,
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yStart: 0,
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yStart: 0,
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width: 16,
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width: 16,
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height: 16,
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height: 16,
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},
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},
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walk: {
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walk: {
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src: sheets.walk,
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src: srcs.walk,
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xStart: 0,
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xStart: 0,
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yStart: 0,
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yStart: 0,
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width: 16,
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width: 16,
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@@ -33,15 +33,15 @@ const sprites = {
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},
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},
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};
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};
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const animations = {
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const playbacks = {
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idle: createSpritePlayback(sprites.idle, 500, 2),
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idle: createSpritePlayback(500, 2),
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walk: createSpritePlayback(sprites.walk, 250, 2),
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walk: createSpritePlayback(250, 2),
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};
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};
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const process = defineEntity<{
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const process = defineEntity<{
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position: Vector;
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position: Vector;
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animation: Box<SpritePlayback>;
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playback: SpritePlayback;
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animations: {
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playbacks: {
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idle: SpritePlayback;
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idle: SpritePlayback;
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walk: SpritePlayback;
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walk: SpritePlayback;
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};
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};
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@@ -53,22 +53,27 @@ const process = defineEntity<{
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stuff: number;
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stuff: number;
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}>("testEntity", {
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}>("testEntity", {
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position: createVector(),
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position: createVector(),
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animation: box(animations.idle),
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playback: playbacks.idle,
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animations,
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playbacks: playbacks,
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sprite: sprites.idle,
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sprite: sprites.idle,
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sprites,
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sprites,
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stuff: 1,
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stuff: 1,
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});
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});
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process((entity, _delta) => {
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process((id, _delta) => {
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entity.position.x += entity.stuff * 0.5;
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const position = $<Vector>("position").get(id)!;
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if (entity.position.x > viewport.canvas.width - 16) {
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const stuff = $<number>("stuff").get(id)!;
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entity.stuff = -1;
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const sprite = $<Sprite>("sprite").get(id)!;
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entity.animation.value = entity.animations.walk;
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const playback = $<SpritePlayback>("playback").get(id)!;
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entity.sprite = entity.sprites.walk;
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} else if (entity.position.x < 0) {
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position.value.x += stuff.value * 0.5;
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entity.stuff = 1;
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if (position.value.x > viewport.canvas.width - 16) {
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entity.animation.value = entity.animations.idle;
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stuff.value = -1;
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entity.sprite = entity.sprites.idle;
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playback.value = playbacks.walk;
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sprite.value = sprites.walk;
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} else if (position.value.x < 0) {
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stuff.value = 1;
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playback.value = playbacks.idle;
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sprite.value = sprites.idle;
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}
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}
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});
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});
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