WIP
This commit is contained in:
+42
-1
@@ -1,7 +1,48 @@
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import type { Vector } from "#/engine/Vector.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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export type Polygon = {
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position: Vector;
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points: Array<Vector>;
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axes: Array<Vector>;
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};
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export function createPolygon(
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position: Vector,
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points: Array<Vector>,
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): Polygon {
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const axes = points.map(() => createVector());
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const polygon = { position, points, axes };
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updateAxes(polygon);
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return polygon;
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}
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export function updateAxes({ points, axes }: Polygon): void {
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const cap = axes.length - 1;
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const p0 = points[0];
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let pi = p0;
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for (let i = 0; i < cap; i++) {
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const pj = points[i + 1];
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const nx = -(pj.y - pi.y);
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const ny = pj.x - pi.x;
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const invLen = 1.0 / Math.sqrt(nx * nx + ny * ny);
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const axis = axes[i];
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axis.x = nx * invLen;
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axis.y = ny * invLen;
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pi = pj;
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}
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const nx = -(p0.y - pi.y);
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const ny = p0.x - pi.x;
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const invLen = 1.0 / Math.sqrt(nx * nx + ny * ny);
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const axis = axes[cap];
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axis.x = nx * invLen;
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axis.y = ny * invLen;
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}
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@@ -27,13 +27,16 @@ export function drawSprites(ctx: CanvasRenderingContext2D): void {
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for (const drawable of drawables.sort(
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(a, b) => a.position.value.y - b.position.value.y,
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)) {
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const sprite = drawable.sprite.value;
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const position = drawable.position.value;
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drawSprite(
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ctx,
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spriteSheetMap.get(drawable.sprite.value.src)!,
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drawable.sprite.value.xStart,
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drawable.sprite.value.yStart,
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drawable.position.value.x,
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drawable.position.value.y,
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spriteSheetMap.get(sprite.src)!,
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sprite.xStart,
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sprite.yStart,
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position.x,
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position.y,
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);
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}
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}
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@@ -21,22 +21,22 @@ const process = defineEntity("hero", {
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});
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!;
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const velocity = $<Vector>("velocity").get(id)!;
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const position = $<Vector>("position").get(id)!.value;
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const velocity = $<Vector>("velocity").get(id)!.value;
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if (pointer.isDown) {
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position.value.x = pointer.position.x;
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position.value.y = pointer.position.y;
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position.x = pointer.position.x;
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position.y = pointer.position.y;
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}
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velocity.value.x -= keyboardInput.arrowLeft ? speed : 0;
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velocity.value.x += keyboardInput.arrowRight ? speed : 0;
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velocity.value.y -= keyboardInput.arrowUp ? speed : 0;
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velocity.value.y += keyboardInput.arrowDown ? speed : 0;
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velocity.x -= keyboardInput.arrowLeft ? speed : 0;
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velocity.x += keyboardInput.arrowRight ? speed : 0;
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velocity.y -= keyboardInput.arrowUp ? speed : 0;
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velocity.y += keyboardInput.arrowDown ? speed : 0;
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position.value.x = Math.round(velocity.value.x * delta + position.value.x);
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position.value.y = Math.round(velocity.value.y * delta + position.value.y);
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position.x = Math.round(velocity.x * delta + position.x);
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position.y = Math.round(velocity.y * delta + position.y);
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velocity.value.x = 0;
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velocity.value.y = 0;
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velocity.x = 0;
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velocity.y = 0;
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});
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@@ -1,8 +1,53 @@
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import { createPolygon, type Polygon } from "#/engine/Polygon.ts";
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import { defineScene } from "#/engine/Scene.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import data from "./data.json";
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const { process, linkScenes } = defineScene(data);
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linkScenes(["testScene"] as const);
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process((_ctx, _delta) => {});
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const polygon = createPolygon(createVector(32, 32), [
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createVector(0, 0),
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createVector(0, 16),
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createVector(16, 16),
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]);
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function drawPoint(
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ctx: CanvasRenderingContext2D,
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position: Vector,
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radius: number = 2,
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color: string = "#fff",
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): void {
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ctx.beginPath();
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ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
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ctx.fillStyle = color;
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ctx.fill();
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}
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function drawPoly(
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ctx: CanvasRenderingContext2D,
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poly: Polygon,
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trigger: boolean = false,
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): void {
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drawPoint(ctx, poly.position);
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ctx.beginPath();
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ctx.moveTo(
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poly.points[0].x + poly.position.x + 0.5,
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poly.points[0].y + poly.position.y + 0.5,
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);
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for (let i = poly.points.length - 1; i >= 0; i--) {
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ctx.lineTo(
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poly.points[i].x + poly.position.x + 0.5,
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poly.points[i].y + poly.position.y + 0.5,
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);
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}
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ctx.strokeStyle = trigger ? "red" : "orange";
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ctx.stroke();
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}
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process((ctx, _delta) => {
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drawPoly(ctx, polygon);
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});
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