This commit is contained in:
Schluffe
2026-03-05 23:36:33 +01:00
parent c2dce421b3
commit c6bb4abac0
12 changed files with 131 additions and 144 deletions
+30 -50
View File
@@ -1,70 +1,50 @@
import { type Box, box } from "#/engine/Box.ts";
import { type Circle, createCircle } from "#/engine/Circle.ts";
import { moveAndCollide } from "#/engine/Collision.ts";
import { defineEntity, type Process } from "#/engine/Entity.ts";
// import { createCircle } from "#/engine/Circle.ts";
// import { moveAndCollide } from "#/engine/Collision.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { pointer } from "#/engine/Pointer.ts";
import { def } from "#/engine/Scene.ts";
import $ from "#/engine/Scene.ts";
import {
createSpriteAnimation,
type Sprite,
type SpriteAnimation,
useSpriteSheetSrc,
createSprite,
createSpritePlayback,
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
export type Hero = {
position: Vector;
velocity: Vector;
body: Circle;
sprite: Sprite;
animation: Box<SpriteAnimation>;
};
const speed = 0.05;
const idleSheet = await useSpriteSheetSrc(charIdle, 2, 4);
const sprite = {
src: idleSheet,
xStart: 0,
yStart: 0,
width: 16,
height: 16,
};
const idleSrc = await defineSpriteSheet(charIdle, 2, 4);
const state: Hero = {
const process = defineEntity("hero", {
position: createVector(),
sprite: createSprite(idleSrc),
playback: createSpritePlayback(500, 2),
// body: createCircle(createVector(), 4),
velocity: createVector(),
body: createCircle(createVector(), 4),
sprite,
animation: box(createSpriteAnimation(sprite, 500, 2)),
};
});
const $ = def("hero");
$<Vector>("position", createVector());
$<Process>("process", (_id, _delta) => {});
process((id, delta) => {
const position = $<Vector>("position").get(id)!;
const velocity = velocityMap.get(id)!;
// const body = bodyMap.get(id);
const process = defineEntity("hero", state);
process((entity, delta) => {
if (pointer.isDown) {
entity.position.x = pointer.position.x;
entity.position.y = pointer.position.y;
position.x = pointer.position.x;
position.y = pointer.position.y;
}
entity.velocity.x -= keyboardInput.arrowLeft ? speed : 0;
entity.velocity.x += keyboardInput.arrowRight ? speed : 0;
entity.velocity.y -= keyboardInput.arrowUp ? speed : 0;
entity.velocity.y += keyboardInput.arrowDown ? speed : 0;
velocity.x -= keyboardInput.arrowLeft ? speed : 0;
velocity.x += keyboardInput.arrowRight ? speed : 0;
velocity.y -= keyboardInput.arrowUp ? speed : 0;
velocity.y += keyboardInput.arrowDown ? speed : 0;
entity.position.x = Math.round(entity.velocity.x * delta + entity.position.x);
entity.position.y = Math.round(entity.velocity.y * delta + entity.position.y);
// const collision = moveAndCollide(body, velocity, delta);
// slideOnCollision(velocity, collision);
// slide(velocity, collision.normal);
entity.velocity.x = 0;
entity.velocity.y = 0;
position.x = Math.round(velocity.x * delta + position.x);
position.y = Math.round(velocity.y * delta + position.y);
moveAndCollide(entity.body, entity.velocity);
// entity.body.position.x = entity.body.offset.x + entity.position.x;
// entity.body.position.y = entity.body.offset.y + entity.position.y;
velocity.x = 0;
velocity.y = 0;
});