Files
nage/workshop/steps/07-swept-aabb/given.ts
T
2026-07-11 17:48:28 +02:00

55 lines
1.3 KiB
TypeScript

// Finished in earlier steps — reuse, don't rewrite.
export type Vec = { x: number; y: number };
export const vec = (x: number, y: number): Vec => ({ x, y });
export type AABB = { x: number; y: number; w: number; h: number };
export type Span = { entry: number; exit: number };
export type Hit = { time: number; normal: Vec };
/** Step 05, finished. */
export function sweepInterval(
p: number,
v: number,
min: number,
max: number,
): Span | null {
if (v === 0) {
return min <= p && p <= max
? { entry: -Infinity, exit: Infinity }
: null;
}
let t1 = (min - p) / v;
let t2 = (max - p) / v;
if (t1 > t2) {
[t1, t2] = [t2, t1];
}
return { entry: t1, exit: t2 };
}
/** Step 06, finished. A moving point vs a static box. */
export function rayVsAABB(p: Vec, v: Vec, box: AABB): Hit | null {
const spanX = sweepInterval(p.x, v.x, box.x, box.x + box.w);
const spanY = sweepInterval(p.y, v.y, box.y, box.y + box.h);
if (spanX === null || spanY === null) {
return null;
}
const entry = Math.max(spanX.entry, spanY.entry);
const exit = Math.min(spanX.exit, spanY.exit);
if (entry > exit) {
return null;
}
if (entry >= 1 || exit <= 0) {
return null;
}
const normal =
spanX.entry > spanY.entry
? { x: v.x > 0 ? -1 : 1, y: 0 }
: { x: 0, y: v.y > 0 ? -1 : 1 };
return { time: entry, normal };
}