Files
nage/tools/main.tsx
T
2025-12-07 12:41:04 +01:00

93 lines
2.2 KiB
TypeScript

import "./main.css";
import { type Component, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { setScale, viewport } from "#/engine/Viewport.ts";
import { InputField } from "#/tools/controls/InputField.tsx";
import { RangeSlider } from "#/tools/controls/RangeSlider.tsx";
import {
ArrowAutofitHeightIcon,
ArrowAutofitWidthIcon,
FileIcon,
ZoomScanIcon,
} from "./icons/index.ts";
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
const [width, setWidth] = createSignal(320);
let isResizing = false;
const startResizing = (): void => {
isResizing = true;
};
const stopResizing = (): void => {
isResizing = false;
};
const handleMouseMove = (event: MouseEvent) => {
if (isResizing) {
setWidth(event.clientX);
self.dispatchEvent(new Event("resize"));
}
};
adjustGameContainer(gameContainer, width());
onMount(() => {
self.addEventListener("resize", () => {
adjustGameContainer(gameContainer, width());
});
self.dispatchEvent(new Event("resize"));
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", stopResizing);
});
return (
<div class="dev-tools" style={{ width: `${width()}px` }}>
<div class="tool-bar">
<RangeSlider
name="scale"
min={1}
max={8}
step={1}
value={viewport.initialScale}
onInput={setScale}
>
<ZoomScanIcon />
</RangeSlider>
<div class="scene-props">
<InputField
name="file"
value="/foo/bar"
icon={FileIcon()}
></InputField>
<InputField
type="number"
name="width"
value="42"
icon={ArrowAutofitWidthIcon()}
></InputField>
<InputField
type="number"
name="height"
value="24"
icon={ArrowAutofitHeightIcon()}
></InputField>
</div>
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>
);
};
export function use(container: HTMLElement): void {
render(() => <DevTools gameContainer={container} />, document.body);
}