Files
nage/engine/Entity.ts
T
2025-11-25 23:59:27 +01:00

62 lines
1.3 KiB
TypeScript

import { loadImage } from "#/lib/loadImage.ts";
import { createSprite, type Sprite } from "#/lib/Sprite.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
export type Entity = {
id: string;
src: string;
width: number;
height: number;
};
export type EntityInstance = {
position: Vector;
width: number;
height: number;
sprite: Sprite;
};
export type Draw = (ctx: CanvasRenderingContext2D) => void;
export type Process = (delta: number) => void;
export function createEntity(
id: string,
src: string,
width: number = 16,
height: number = 16,
): Entity {
return { id, width, height, src };
}
export const entityMap = new Map<string, EntityInstance>();
export const entityDrawMap = new Map<string, Draw>();
export const entityProcessMap = new Map<string, Process>();
export async function useEntity(data: Entity): Promise<{
draw: (fn: Draw) => void;
process: (fn: Process) => void;
entity: EntityInstance;
}> {
const sprite = createSprite(await loadImage(data.src), 2, 4);
const entity: EntityInstance = {
position: createVector(),
width: data.width,
height: data.height,
sprite,
};
entityMap.set(data.id, entity);
return {
draw(fn: Draw): void {
entityDrawMap.set(data.id, fn);
},
process(fn: Process): void {
entityProcessMap.set(data.id, fn);
},
entity,
};
}