Files
nage/main.ts
T
2026-04-01 11:39:47 +02:00

63 lines
1.5 KiB
TypeScript

import { listenKeyboard } from "#/engine/Keyboard.ts";
import { listenPointer } from "#/engine/Pointer.ts";
import $, { currentScene, setScene } from "#/engine/Scene.ts";
import { animateSprites } from "#/engine/system/animateSprites.ts";
import { drawSprites } from "#/engine/system/drawSprites.ts";
import {
initViewport,
resetCtx,
resizeCanvas,
viewport,
} from "#/engine/Viewport.ts";
import type { Collider } from "./engine/system/physics";
import type { Vector } from "./engine/Vector";
function updateAABBs() {
const colliders = $<Collider>("collider");
const positions = $<Vector>("position");
for (const [id, collider] of colliders.entries()) {
const position = positions.get(id)!.value;
const aabb = collider.value.aabb;
aabb.position.x = position.x;
aabb.position.y = position.y;
}
}
let then = self.performance.now();
let delta = 0;
function animate(timestamp: number): void {
delta = timestamp - then;
then = timestamp;
resetCtx();
updateAABBs();
currentScene.process(viewport.ctx, delta);
animateSprites(delta);
drawSprites(viewport.ctx);
requestAnimationFrame(animate);
}
(async () => {
if (import.meta.env.DEV) {
import("#/engine/dev/main").then((m) => m.use(viewport.gameContainer));
}
initViewport();
await setScene("testScene");
resizeCanvas(currentScene.data.width, currentScene.data.height);
self.addEventListener("resize", () => {
resizeCanvas(currentScene.data.width, currentScene.data.height);
});
listenPointer();
listenKeyboard();
animate(delta);
})();