This commit is contained in:
Schluffe
2026-04-01 11:39:47 +02:00
parent ea0acab180
commit 51eee7af08
5 changed files with 27 additions and 14 deletions
+1 -1
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@@ -21,7 +21,7 @@ export function createSignal<T>(value: T): [() => T, (value: T) => void] {
return [getter, setter];
}
export function createEffect(callback: () => void) {
export function createEffect(callback: () => void): void {
current = callback;
callback();
current = null;
+1 -6
View File
@@ -224,13 +224,7 @@ export function moveAndCollide(
delta: number,
): Array<Collision> {
const colliders = $<Collider>("collider")!;
const positions = $<Vector>("position")!;
const self = colliders.get(id)!.value;
const pos = positions.get(id)!.value;
self.aabb.position.x = pos.x;
self.aabb.position.y = pos.y;
const slice = self.buffer.slice;
slice.length = 0;
@@ -283,6 +277,7 @@ export function moveAndSlide(
continue; // TODO
}
// FIXME
// const ts = Math.min(0, time - 0.001);
// velocity.x += velocity.x * ts;
// velocity.y += velocity.y * ts;
+7 -1
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@@ -2,7 +2,7 @@ import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { createEffect, createSignal } from "#/engine/lib/Signal.ts";
import { pointer } from "#/engine/Pointer.ts";
import { createRect } from "#/engine/Rect.ts";
import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import {
createSprite,
@@ -10,6 +10,7 @@ import {
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import {
type Collider,
createCollider,
moveAndSlide,
Shape,
@@ -20,6 +21,7 @@ import {
scale,
type Vector,
} from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts";
import charIdle from "#/game/assets/char-idle.png";
const [speed, setSpeed] = createSignal(0.1);
@@ -42,6 +44,7 @@ let onceGuard = true;
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) {
position.x = pointer.position.x;
@@ -70,4 +73,7 @@ process((id, delta) => {
velocity.x = 0;
velocity.y = 0;
fillRect(viewport.ctx, collider.aabb, "orange");
strokeRect(viewport.ctx, collider.aabb, "red");
});
-5
View File
@@ -25,12 +25,7 @@ const process = defineEntity("portal", {
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
const cPos = collider.aabb.position;
cPos.x = position.x;
cPos.y = position.y;
fillRect(viewport.ctx, collider.aabb, "orange");
strokeRect(viewport.ctx, collider.aabb, "red");
+18 -1
View File
@@ -1,6 +1,6 @@
import { listenKeyboard } from "#/engine/Keyboard.ts";
import { listenPointer } from "#/engine/Pointer.ts";
import { currentScene, setScene } from "#/engine/Scene.ts";
import $, { currentScene, setScene } from "#/engine/Scene.ts";
import { animateSprites } from "#/engine/system/animateSprites.ts";
import { drawSprites } from "#/engine/system/drawSprites.ts";
import {
@@ -9,6 +9,20 @@ import {
resizeCanvas,
viewport,
} from "#/engine/Viewport.ts";
import type { Collider } from "./engine/system/physics";
import type { Vector } from "./engine/Vector";
function updateAABBs() {
const colliders = $<Collider>("collider");
const positions = $<Vector>("position");
for (const [id, collider] of colliders.entries()) {
const position = positions.get(id)!.value;
const aabb = collider.value.aabb;
aabb.position.x = position.x;
aabb.position.y = position.y;
}
}
let then = self.performance.now();
let delta = 0;
@@ -17,6 +31,9 @@ function animate(timestamp: number): void {
then = timestamp;
resetCtx();
updateAABBs();
currentScene.process(viewport.ctx, delta);
animateSprites(delta);