Files
nage/dev/GraphBrowser.tsx
T
2026-01-05 21:29:14 +01:00

181 lines
3.9 KiB
TypeScript

import "./GraphBrowser.css";
import { type Component, createSignal, onMount } from "solid-js";
import {
type Edge,
type Graph,
getNeighbours,
type Node,
} from "#/lib/Graph.ts";
import {
createVector,
getDistance,
scale,
setDistanceNormal,
type Vector,
} from "#/lib/Vector.ts";
type PhysicsPartial = {
position: Vector;
velocity: Vector;
acceleration: Vector;
};
function drawNode(
node: Node<PhysicsPartial>,
ctx: CanvasRenderingContext2D,
color: string = "#dbdee1",
): void {
ctx.lineWidth = 2;
ctx.strokeStyle = color;
ctx.beginPath();
ctx.arc(node.position.x, node.position.y, 8, 0, 2 * Math.PI);
ctx.stroke();
}
function drawEdge(
edge: Edge<PhysicsPartial>,
ctx: CanvasRenderingContext2D,
color: string = "#dbdee1",
): void {
ctx.lineWidth = 2;
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(edge[0].position.x, edge[0].position.y);
ctx.lineTo(edge[1].position.x, edge[1].position.y);
ctx.stroke();
}
function applyRepulsion(nodes: Array<PhysicsPartial>): void {
const strength = 8;
nodes.forEach((node, index) => {
for (let i = 0; i < nodes.length; i++) {
if (index === i) {
continue;
}
const a = node.position;
const b = nodes[i].position;
const dx = a.x - b.x;
const dy = a.y - b.y;
const direction = createVector(dx, dy);
const distanceSquare = dx * dx + dy * dy;
const magnitude = strength / (distanceSquare + Number.EPSILON);
scale(direction, magnitude);
node.acceleration.x += direction.x;
node.acceleration.y += direction.y;
}
});
}
function hookEdge<T extends PhysicsPartial>([a, b]: Edge<T>): void {
const restLength = 48;
const stiffness = 0.1;
const direction = createVector();
setDistanceNormal(direction, a.position, b.position);
const distance = getDistance(a.position, b.position);
const magnitude = (distance - restLength) * stiffness + Number.EPSILON;
scale(direction, magnitude);
a.acceleration.x -= direction.x;
a.acceleration.y -= direction.y;
b.acceleration.x += direction.x;
b.acceleration.y += direction.y;
}
export const GraphBrowser: Component<{
graph: Graph<PhysicsPartial & { label: string }>;
}> = (props) => {
let canvasRef!: HTMLCanvasElement;
const [width] = createSignal(300);
const [height] = createSignal(300);
const nodes: Array<Node<PhysicsPartial>> = [...props.graph.keys()];
const edges: Array<Edge<PhysicsPartial>> = props.graph.entries().reduce(
(acc, [node, neighbours]) => {
for (const neighbour of neighbours) {
acc.push([node, neighbour]);
}
return acc;
},
[] as Array<Edge<PhysicsPartial>>,
);
onMount(() => {
const ctx: CanvasRenderingContext2D = canvasRef.getContext("2d", {
alpha: false,
})!;
const damping = 0.8;
const activeNode = props.graph.keys().find((_, i) => i === 3);
const activeNeighbours = getNeighbours(props.graph, activeNode);
const animate = (): void => {
applyRepulsion(nodes);
for (const edge of edges) {
hookEdge(edge);
}
for (const node of nodes) {
node.velocity.x += node.acceleration.x;
node.velocity.y += node.acceleration.y;
node.velocity.x *= damping;
node.velocity.y *= damping;
node.position.x += node.velocity.x;
node.position.y += node.velocity.y;
node.acceleration.x = 0;
node.acceleration.y = 0;
}
ctx.restore();
ctx.clearRect(0, 0, canvasRef.width, canvasRef.height);
ctx.save();
ctx.translate(width() / 2, height() / 2);
for (const edge of edges) {
drawEdge(edge, ctx, "#404249");
}
for (const node of nodes) {
if (node === activeNode) {
drawNode(node, ctx, "#ee459e");
} else {
if (
activeNeighbours.includes(
node as PhysicsPartial & { label: string },
)
) {
drawNode(node, ctx, "#6572f5");
} else {
drawNode(node, ctx, "#404249");
}
}
}
requestAnimationFrame(animate);
};
animate();
});
return (
<div class="graph-browser">
<canvas ref={canvasRef} width={width()} height={height()}></canvas>
</div>
);
};