Files
nage/game/entities/testEntity/entity.ts
T
2026-02-05 22:26:34 +01:00

56 lines
1.3 KiB
TypeScript

import {
type Animation,
createAnimation,
playAnimation,
} from "#/engine/Animation.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { loadImage } from "#/engine/lib/loadImage.ts";
import { createSprite } from "#/engine/Sprite.ts";
import { viewport } from "#/engine/Viewport.ts";
import charIdle from "#/game/assets/char-idle.png";
import charWalk from "#/game/assets/char-walk.png";
const sprites = {
idle: createSprite(await loadImage(charIdle), 2, 4),
walk: createSprite(await loadImage(charWalk), 4, 4),
};
const animations = {
idle: createAnimation(sprites.idle, 500, 2),
walk: createAnimation(sprites.walk, 250, 2),
};
const { animate, process } = defineEntity<{
animation: Animation;
animations: {
idle: Animation;
walk: Animation;
};
stuff: number;
}>("testEntity", {
animations,
animation: animations.idle,
stuff: 1,
});
animate((entity, ctx, delta) => {
playAnimation(
ctx,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
});
process((entity, delta) => {
entity.position.x += entity.stuff * 0.5;
if (entity.position.x > viewport.canvas.width - 16) {
entity.stuff = -1;
entity.animation = entity.animations.walk;
} else if (entity.position.x < 0) {
entity.stuff = 1;
entity.animation = entity.animations.idle;
}
});