Files
nage/engine/Entity.ts
T
2025-11-26 19:29:19 +01:00

53 lines
1.0 KiB
TypeScript

import type { Sprite } from "#/lib/Sprite.ts";
import type { Vector } from "#/lib/Vector.ts";
export type Entity = {
id: string;
src: string;
width: number;
height: number;
};
export type EntityInstance = {
position: Vector;
width: number;
height: number;
sprite: Sprite;
};
export type Draw = (
entity: EntityInstance,
ctx: CanvasRenderingContext2D,
) => void;
export type Process = (entity: EntityInstance, delta: number) => void;
export function createEntity(
id: string,
src: string,
width: number = 16,
height: number = 16,
): Entity {
return { id, width, height, src };
}
export const entityMap = new Map<string, Entity>();
export const entityDrawMap = new Map<string, Draw>();
export const entityProcessMap = new Map<string, Process>();
export function useEntity(data: Entity): {
draw: (fn: Draw) => void;
process: (fn: Process) => void;
} {
entityMap.set(data.id, data);
return {
draw(fn: Draw): void {
entityDrawMap.set(data.id, fn);
},
process(fn: Process): void {
entityProcessMap.set(data.id, fn);
},
};
}