Files
nage/engine/Scene.ts
T
2025-11-26 19:29:19 +01:00

118 lines
2.6 KiB
TypeScript

import { loadImage } from "#/lib/loadImage.ts";
import { createSprite } from "#/lib/Sprite.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
import {
type Draw as EntityDraw,
type EntityInstance,
type Process as EntityProcess,
entityDrawMap,
entityMap,
entityProcessMap,
} from "./Entity.ts";
export type SceneData = {
id: string;
width: number;
height: number;
entities: Array<{
id: string;
position: Vector;
}>;
};
export type Scene = {
data: SceneData;
entityPool: Array<{
draw: EntityDraw;
process: EntityProcess;
entity: EntityInstance;
}>;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
let sceneChangeCallback: SceneChangeCallback = (): void => {};
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
export const currentScene: Scene = {
data: {
id: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
entityPool: [],
};
function drawEntities(ctx: CanvasRenderingContext2D): void {
for (const entry of currentScene.entityPool) {
entry.draw(entry.entity, ctx);
}
}
function processEntities(delta: number): void {
for (const entry of currentScene.entityPool) {
entry.process(entry.entity, delta);
}
}
export function useScene(data: SceneData): {
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, (ctx, delta) => {
drawEntities(ctx);
processEntities(delta);
fn(ctx, delta);
});
},
};
}
export function setSceneChangeCallback(callback: SceneChangeCallback) {
sceneChangeCallback = callback;
}
export function changeScene(scene: Scene): void {
sceneChangeCallback(currentScene, scene);
currentScene.data = scene.data;
currentScene.process = scene.process;
}
export async function loadScene(name: string): Promise<void> {
await import(`#/scenes/${name}/index.ts`);
const data = sceneDataMap.get(name)!;
currentScene.data = data;
for (const entity of data.entities) {
await import(`#/entities/${entity.id}/index.ts`);
const e = entityMap.get(entity.id)!;
const entityInstance: EntityInstance = {
position: entity.position,
width: e.width,
height: e.height,
sprite: createSprite(await loadImage(e.src), 2, 4), // FIXME
};
currentScene.entityPool.push({
draw: entityDrawMap.get(entity.id)!,
process: entityProcessMap.get(entity.id)!,
entity: entityInstance,
});
}
const process = sceneProcessMap.get(name)!;
currentScene.process = process;
}