Files
nage/engine/Scene.ts
T

127 lines
2.8 KiB
TypeScript

import type { Vector } from "#/lib/Vector.ts";
import {
type Animate as AnimateEntity,
type Entity,
entityAnimateMap,
entityMap,
entityProcessMap,
type Process as ProcessEntity,
} from "./Entity.ts";
export type SceneData = {
id: string;
width: number;
height: number;
entities: Array<{
id: string;
position: Vector;
}>;
};
export type Scene = {
data: SceneData;
entityMap: Map<
string,
{
animate: AnimateEntity<never>;
process: ProcessEntity<never>;
entities: Array<Entity<unknown>>;
}
>;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
let sceneChangeCallback: SceneChangeCallback = (): void => {};
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
export const currentScene: Scene = {
data: {
id: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
entityMap: new Map(),
};
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
for (const entry of currentScene.entityMap.values()) {
for (const entity of entry.entities) {
entry.animate(entity as Entity<never>, ctx, delta);
}
}
}
function processEntities(delta: number): void {
for (const entry of currentScene.entityMap.values()) {
for (const entity of entry.entities) {
entry.process(entity as Entity<never>, delta);
}
}
}
export function useScene(data: SceneData): {
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, (ctx, delta): void => {
animateEntities(ctx, delta);
processEntities(delta);
fn(ctx, delta);
});
},
};
}
export function setSceneChangeCallback(callback: SceneChangeCallback) {
sceneChangeCallback = callback;
}
export function changeScene(scene: Scene): void {
sceneChangeCallback(currentScene, scene);
currentScene.data = scene.data;
currentScene.process = scene.process;
}
export async function loadScene(name: string): Promise<void> {
await import(`#/scenes/${name}/index.ts`);
const data = sceneDataMap.get(name)!;
currentScene.data = data;
for (const entry of data.entities) {
await import(`#/entities/${entry.id}/index.ts`);
const e = entityMap.get(entry.id) as Entity<unknown>;
const entity: Entity<unknown> = {
id: e.id,
position: entry.position,
state: structuredClone(e.state),
};
if (currentScene.entityMap.has(e.id)) {
const pool = currentScene.entityMap.get(e.id);
pool!.entities.push(entity);
} else {
currentScene.entityMap.set(e.id, {
animate: entityAnimateMap.get(entry.id)!,
process: entityProcessMap.get(entry.id)!,
entities: [entity],
});
}
}
const process = sceneProcessMap.get(name)!;
currentScene.process = process;
}