Files
nage/engine/Scene.ts
T
2025-12-25 20:01:32 +01:00

135 lines
3.1 KiB
TypeScript

import { type Graph, getNeighbours } from "#/lib/Graph.ts";
import {
type Animate as AnimateEntity,
type Entity,
entityAnimateMap,
entityMap,
entityProcessMap,
type Indirect,
type Process as ProcessEntity,
} from "./Entity.ts";
export type SceneData = {
id: string;
width: number;
height: number;
entities: Array<Entity<unknown>>;
};
export type EntityInstanceMap = Map<
string,
{
animate: AnimateEntity<Indirect>;
process: ProcessEntity<Indirect>;
instances: Array<Entity<unknown>>;
}
>;
export type Scene = {
data: SceneData;
entityInstanceMap: EntityInstanceMap;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
const sceneEntiyMap = new Map<string, EntityInstanceMap>();
const sceneGraph: Graph<string> = new Map();
export const currentScene: Scene = {
data: {
id: "",
width: 0,
height: 0,
entities: [],
},
process: () => {},
entityInstanceMap: new Map(),
};
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.animate(instance as Entity<Indirect>, ctx, delta);
}
}
}
function processEntities(delta: number): void {
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.process(instance as Entity<Indirect>, delta);
}
}
}
function linkScenes(a: string, b: string): void {
if (sceneGraph.has(a)) {
sceneGraph.get(a)!.push(b);
} else {
sceneGraph.set(a, [b]);
}
}
export function useScene(data: SceneData): {
linkScenes: (ids: string[]) => () => Promise<void>;
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
sceneEntiyMap.set(data.id, new Map());
return {
linkScenes(ids) {
for (const id of ids) {
linkScenes(data.id, id);
}
return async () => {};
},
process(fn) {
sceneProcessMap.set(data.id, (ctx, delta) => {
animateEntities(ctx, delta);
processEntities(delta);
fn(ctx, delta);
});
},
};
}
export async function loadScene(id: string): Promise<void> {
await import(`#/scenes/${id}/index.ts`);
const data = sceneDataMap.get(id)!;
const process = sceneProcessMap.get(id)!;
const entityInstanceMap = sceneEntiyMap.get(id)!;
Promise.all(
data.entities.map(async (entity: Entity<unknown>) => {
await import(`#/entities/${entity.id}/index.ts`);
if (!entityInstanceMap.has(entity.id)) {
entityInstanceMap.set(entity.id, {
animate: entityAnimateMap.get(entity.id) ?? (() => {}),
process: entityProcessMap.get(entity.id) ?? (() => {}),
instances: [],
});
}
const instance: Entity<unknown> = {
...structuredClone(entityMap.get(entity.id)!),
position: entity.position,
};
entityInstanceMap.get(entity.id)!.instances.push(instance);
}),
);
currentScene.data = data;
currentScene.process = process;
currentScene.entityInstanceMap = entityInstanceMap;
}