Files
nage/game/entities/testEntity/entity.ts
T
2026-02-19 20:59:10 +01:00

48 lines
1.2 KiB
TypeScript

import { defineEntity } from "#/engine/Entity.ts";
import { loadImage } from "#/engine/lib/loadImage.ts";
import {
createSpriteAnimation,
createSpritesSheet,
type SpriteAnimation,
} from "#/engine/sprites.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts";
import charIdle from "#/game/assets/char-idle.png";
import charWalk from "#/game/assets/char-walk.png";
const sprites = {
idle: createSpritesSheet(await loadImage(charIdle), 2, 4),
walk: createSpritesSheet(await loadImage(charWalk), 4, 4),
};
const animations = {
idle: createSpriteAnimation(sprites.idle, 500, 2),
walk: createSpriteAnimation(sprites.walk, 250, 2),
};
const process = defineEntity<{
position: Vector;
animation: SpriteAnimation;
animations: {
idle: SpriteAnimation;
walk: SpriteAnimation;
};
stuff: number;
}>("testEntity", {
position: createVector(),
animations,
animation: animations.idle,
stuff: 1,
});
process((entity, _delta) => {
entity.position.x += entity.stuff * 0.5;
if (entity.position.x > viewport.canvas.width - 16) {
entity.stuff = -1;
entity.animation = entity.animations.walk;
} else if (entity.position.x < 0) {
entity.stuff = 1;
entity.animation = entity.animations.idle;
}
});