Files
nage/main.ts
T

66 lines
1.5 KiB
TypeScript

import { listenKeyboard } from "#/engine/Keyboard.ts";
import { listenPointer } from "#/engine/Pointer.ts";
import $, { currentScene, setScene } from "#/engine/Scene.ts";
import {
animateSprite,
drawSprite,
type Sprite,
type SpritePlayback,
spriteSheetMap,
} from "#/engine/Sprite.ts";
import type { Vector } from "#/engine/Vector.ts";
import {
initViewport,
resetCtx,
resizeCanvas,
viewport,
} from "#/engine/Viewport.ts";
let then = self.performance.now();
let delta = 0;
function animate(timestamp: number): void {
delta = timestamp - then;
then = timestamp;
resetCtx();
currentScene.process(viewport.ctx, delta);
for (const [id, playback] of $<SpritePlayback>("playback").entries()) {
const sprite = $<Sprite>("sprite").get(id)!;
animateSprite(sprite.value, playback.value, delta);
}
for (const [id, sprite] of $<Sprite>("sprite").entries()) {
const position = $<Vector>("position").get(id)!;
drawSprite(
viewport.ctx,
spriteSheetMap.get(sprite.value.src)!,
sprite.value.xStart,
sprite.value.yStart,
position.value.x,
position.value.y,
);
}
requestAnimationFrame(animate);
}
(async () => {
if (import.meta.env.DEV) {
import("#/engine/dev/main").then((m) => m.use(viewport.gameContainer));
}
initViewport();
await setScene("testScene");
resizeCanvas(currentScene.data.width, currentScene.data.height);
self.addEventListener("resize", () => {
resizeCanvas(currentScene.data.width, currentScene.data.height);
});
listenPointer();
listenKeyboard();
animate(delta);
})();